http://pixelenemy.com/battlefield-4-players-not-allowed-to-revive-teammates-after-being-killed-by-a-knife-gameplay-designer-confirms/?fb_source=pubv1
Aw yeah. I like this. I like this a lot.
Aw yeah. I like this. I like this a lot.
Sym wrote:Why?
I dont see the actual need to do this
You can revive somebody after being blown up by an RPG but not a knife?
Me too but I always feel like I'm putting myself at a disadvantage intentionally when I do play support.Sym wrote:I like support alot anyways
I got pretty friendly with the SKS and that thing could wreck some face on infantry heavy maps.Artimise Flare wrote:I just ran with the SAW recently, and did pretty well on a solo run. It's a weapon that doesn't let you run solo (the belt fed ones at least) You have to have someone to back you up, lone wolfing it will typically get you owned.
The AR style LMG's that's a different story all together. They essentially make you an Assault kit without the bonus's really, all for C4 and a little extra magazine capacity.
I don't know, the Support kit I feel is having an identity crisis in BF3, and the recon kit is having a crisis of trying to find where the fuck it fits into the grand scheme of things, because frankly, the kit was worthless when stacked up to the other classes, in a highly mobile, highly pro-aggressive play style environment.
Bolt actions really had no place I feel, Semi autos were the only ones you'd want to go for if you want to play aggressive, and even that was damning. Only way I knew how to play and succeed was to be extremely selfish, the class really didn't lend itself well to team play sadly in BF3, unlike in BC2, where you could be very effective due to motion balls and stuff like that.
Definitely the worst primary weapons in the game.Sym wrote:LMG's were awful in BF3 to me
That's pushing it, imo.Artimise Flare wrote:Hope they made it so a shot to the dome is non-revivable as well. Tired of putting a .50 into a guys face, only to have him get revived by the medic.
Why does it matter? You still got the killArtimise Flare wrote:Hope they made it so a shot to the dome is non-revivable as well. Tired of putting a .50 into a guys face, only to have him get revived by the medic.
How is that pushing it? If you take a .44 to the face, I expect you to stay down for the count. I'm not saying make it so that if you shoot a guy once from across the map with an AR or a pistol they instantly die, no no.Ante wrote:That's pushing it, imo.
Yeah, I like that implementation, it's a nice way to balance things IMO.Ante wrote:Defibs have 3 charges in BF4. Missing with the paddles still uses them up too. Popular theory is they replenish like vehicle ammo (1 charge every ~15 seconds.) Spam reviving also only brings people back at 20% health too. The paddles have to be charged for a few seconds to get a 100% revive.
With most of them you have to play a very defensive/campy playstyle to do really well...I also use the bipod and flash suppressor on most of them. I had a 76-15 match recently on defense on Operation Metro(500% tickets rush, froze up on the 3rd base) with 65 of my kills being with the MG36, and I also had a 42-4 match playing the same way with a QBB-95(40 kills with it, 300% tickets rush, we won at the second base).Sym wrote:LMG's were awful in BF3 to me
Artimise Flare wrote:How is that pushing it? If you take a .44 to the face, I expect you to stay down for the count. I'm not saying make it so that if you shoot a guy once from across the map with an AR or a pistol they instantly die, no no.Ante wrote:That's pushing it, imo.
What I'm saying, if the killing shot is a headshot, you're done. Big difference there IMO.
You have to really alter how you play as bama said.Bama Psycho wrote:With most of them you have to play a very defensive/campy playstyle to do really well...I also use the bipod and flash suppressor on most of them. I had a 76-15 match recently on defense on Operation Metro(500% tickets rush, froze up on the 3rd base) with 65 of my kills being with the MG36, and I also had a 42-4 match playing the same way with a QBB-95(40 kills with it, 300% tickets rush, we won at the second base).Sym wrote:LMG's were awful in BF3 to me
Eh, I don't agree with you, but it's clear you have your stance on the topic, and I have mine. Personally, I say it'll work out fine, as it's worked in past BF games without the problem of camping, if memory serves.Ante wrote:I never said I thought you meant OHK headshot no matter what. What's the difference between 5 shots to the chest from an AK compared to 4 to the chest and 1 to the head? Both of those scenarios leave the body pretty well eviscerated and no amount of electricity is going to save you. Being rendered unrevivable because of an errant/lucky headshot would be extremely irritating. It would also promote bushwookie-ing which we need none of.
The no revive knife mechanic is cool because knifing is a high risk/reward situation.
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