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BF4 - Knife kills = no revive

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Ars Diaboli
Ante
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1BF4 - Knife kills = no revive Empty BF4 - Knife kills = no revive 2013-09-09, 17:09

Ante

Ante

http://pixelenemy.com/battlefield-4-players-not-allowed-to-revive-teammates-after-being-killed-by-a-knife-gameplay-designer-confirms/?fb_source=pubv1



Aw yeah. I like this. I like this a lot.

Ars Diaboli

Ars Diaboli

That's pretty good.

Guest


Guest

Why?

I dont see the actual need to do this

You can revive somebody after being blown up by an RPG but not a knife?

Ante

Ante

Sym wrote:Why?

I dont see the actual need to do this

You can revive somebody after being blown up by an RPG but not a knife?

Because if explosions made people un-revivable, EVERYONE would be spamming rockets, C4, and claymores. It'd be a fucking mess.

Guest


Guest

Fair enough and a valid point

I mean this is a small change so no biggie.

Most of the time you get knifed you are not in a position to be revived anyways.

Ante

Ante

Anything that kills the medic train is good news to me.

Guest


Guest

Do revives still count as a death ala BC2 or is it like BF3?

Ante

Ante

dunno

i hope it's like bf3 though

Guest


Guest

Yea I like revives not counting as a death

Its stupid as fuck to get revived 4 times in a row in front of a tank and get credit for each of those deaths.

HydrasBreath ♜

HydrasBreath ♜

I don't think this will make a huge difference in the war on medic trains but anything that helps is good I guess.

It'll probably make me want to play support more often.

Guest


Guest

I like support alot anyways

HydrasBreath ♜

HydrasBreath ♜

Sym wrote:I like support alot anyways
Me too but I always feel like I'm putting myself at a disadvantage intentionally when I do play support.

Guest


Guest

Dat C4.....

Ante

Ante

Well at least supports can equip carbines and DMRs now. Let's hope LMGs aren't awful.

Artimise Flare

Artimise Flare

From the video, they seem to be better. Any of you going to be online later tonight?

Guest


Guest

LMG's were awful in BF3 to me

Artimise Flare

Artimise Flare

I just ran with the SAW recently, and did pretty well on a solo run. It's a weapon that doesn't let you run solo (the belt fed ones at least) You have to have someone to back you up, lone wolfing it will typically get you owned.

The AR style LMG's that's a different story all together. They essentially make you an Assault kit without the bonus's really, all for C4 and a little extra magazine capacity.

I don't know, the Support kit I feel is having an identity crisis in BF3, and the recon kit is having a crisis of trying to find where the fuck it fits into the grand scheme of things, because frankly, the kit was worthless when stacked up to the other classes, in a highly mobile, highly pro-aggressive play style environment.

Bolt actions really had no place I feel, Semi autos were the only ones you'd want to go for if you want to play aggressive, and even that was damning. Only way I knew how to play and succeed was to be extremely selfish, the class really didn't lend itself well to team play sadly in BF3, unlike in BC2, where you could be very effective due to motion balls and stuff like that.

Guest


Guest

I play aggressive with BA's and do pretty solid

Gotta just learn to twitch aim

HydrasBreath ♜

HydrasBreath ♜

Artimise Flare wrote:I just ran with the SAW recently, and did pretty well on a solo run. It's a weapon that doesn't let you run solo (the belt fed ones at least) You have to have someone to back you up, lone wolfing it will typically get you owned.

The AR style LMG's that's a different story all together. They essentially make you an Assault kit without the bonus's really, all for C4 and a little extra magazine capacity.

I don't know, the Support kit I feel is having an identity crisis in BF3, and the recon kit is having a crisis of trying to find where the fuck it fits into the grand scheme of things, because frankly, the kit was worthless when stacked up to the other classes, in a highly mobile, highly pro-aggressive play style environment.

Bolt actions really had no place I feel, Semi autos were the only ones you'd want to go for if you want to play aggressive, and even that was damning. Only way I knew how to play and succeed was to be extremely selfish, the class really didn't lend itself well to team play sadly in BF3, unlike in BC2, where you could be very effective due to motion balls and stuff like that.
I got pretty friendly with the SKS and that thing could wreck some face on infantry heavy maps.

HydrasBreath ♜

HydrasBreath ♜

Sym wrote:LMG's were awful in BF3 to me
Definitely the worst primary weapons in the game.

Guest


Guest

I just suck with them

I dunno why either

Artimise Flare

Artimise Flare

SKS is the one exception, and I don't even really consider it a "sniper rifle" more like bastardized carbine.

LMG's were caught in limbo IMHO, the AR variants didn't know wtf they wanted to be, but were arguably the best weapon to use if you even remotely wanted to stay highly mobile. the belt feds, only good in defensive positions and even then, that became a liability because half the time, suppression didn't work as intended.

DICE/EA wanted to up the pace of BF3 to be more in line with other more arcade shooters like CoD and Halo, but in their haste to do so, they completely overlooked the "tactical" aspect of BF3, thus creating weapons that are not compatible for the new style of game play.They tried to keep a more tactical/slightly realistic Sniper rifle and LMG play in a game that leans even more towards the arcade aspect.

What you get is a broken class that is neither good at being a "tactical" class nor a good "shoot em up run and gun" class. At least that's what I think.

Patches helped to smooth things out a little, but it certainly left much to be desired IMO.

Guest


Guest

I hate the SKS

SV 98 is my only go to rifle

HydrasBreath ♜

HydrasBreath ♜

The only way I can have fun with recon is to use the SKS on maps like metro or other infantry focused maps.

Artimise Flare

Artimise Flare

Funny, I just ran a round with it. Did decent enough, for highly aggressive Recon play.

Meh, I could have gotten higher if I played the objective more. Situations didn't really allow me to since every time i got to the darn flag it was either swarming with enemies or my team took it before I could get there. Opted out to just annoying the hell out of the enemy team.

Probably helped that I was on a map that I knew like the back of my hand.

http://battlelog.battlefield.com/bf3/battlereport/show/1/68798718/255002912/

Metalzoic

Metalzoic

This is awesome news!

I think they should also make it so if you teabag someone they can't be revived.

Guest


Guest

I never t bag

I only do it if somebody does it to me

Metalzoic

Metalzoic

I'm tea-bagging you right now.

Guest


Guest

Gross

HydrasBreath ♜

HydrasBreath ♜

I never teabag ever...well I think one time Frost egged me on to do it but other than that I don't.

Artimise Flare

Artimise Flare

Hope they made it so a shot to the dome is non-revivable as well. Tired of putting a .50 into a guys face, only to have him get revived by the medic.

Ante

Ante

Artimise Flare wrote:Hope they made it so a shot to the dome is non-revivable as well. Tired of putting a .50 into a guys face, only to have him get revived by the medic.
That's pushing it, imo.

Guest


Guest

Artimise Flare wrote:Hope they made it so a shot to the dome is non-revivable as well. Tired of putting a .50 into a guys face, only to have him get revived by the medic.
Why does it matter? You still got the kill

Artimise Flare

Artimise Flare

Mostly because of the medic train from previous BF titles, I remember back in BF2, if you got your skull evacuated, there was no coming back, same thing if you were knifed or blown up by a tank shell or C4 (I think you could still be revived if you were killed by a nade)

It's more of an annoyance when you do something like that and nearly kill an entire squad, only to have the one medic spam revive everyone right after dumping a magazine into his buddies craniums.

Just a personal peeve really.

Ante wrote:That's pushing it, imo.
How is that pushing it? If you take a .44 to the face, I expect you to stay down for the count. I'm not saying make it so that if you shoot a guy once from across the map with an AR or a pistol they instantly die, no no.

What I'm saying, if the killing shot is a headshot, you're done. Big difference there IMO.

Ante

Ante

Defibs have 3 charges in BF4. Missing with the paddles still uses them up too. Popular theory is they replenish like vehicle ammo (1 charge every ~15 seconds.) Spam reviving also only brings people back at 20% health too. The paddles have to be charged for a few seconds to get a 100% revive.

Artimise Flare

Artimise Flare

Ante wrote:Defibs have 3 charges in BF4. Missing with the paddles still uses them up too. Popular theory is they replenish like vehicle ammo (1 charge every ~15 seconds.) Spam reviving also only brings people back at 20% health too. The paddles have to be charged for a few seconds to get a 100% revive.
Yeah, I like that implementation, it's a nice way to balance things IMO.

However, as I stated above, I'd prefer it if the killing shot is to the head, then you can't be revived. I DON'T want it to be headshot insta death (unless it's within the confines of specialized weapons that are balanced, such as the .44 mag and sniper rifles that are within their mad dmg range)

So lets say you fire 5 rounds into a guy with your M9, the last round is a headshot. The guy is dead, done, kaput, pushing up daisies, six feet under. you get the idea.

Same thing with an M16 or an AK, if the final shot is to the dome, and that is the registering killing blow, make it so you can't be revived.

I think that's fair, it could be luck or it could be skill to get that headshot. But all other damage multipliers can stay the same IMO. No OHK with a pistol to the face across the map, the total rounds to kill will still remain as it's always has been or whatever.

Bama Psycho

Bama Psycho

Sym wrote:LMG's were awful in BF3 to me
With most of them you have to play a very defensive/campy playstyle to do really well...I also use the bipod and flash suppressor on most of them. I had a 76-15 match recently on defense on Operation Metro(500% tickets rush, froze up on the 3rd base) with 65 of my kills being with the MG36, and I also had a 42-4 match playing the same way with a QBB-95(40 kills with it, 300% tickets rush, we won at the second base).

Ante

Ante

Artimise Flare wrote:
Ante wrote:That's pushing it, imo.
How is that pushing it? If you take a .44 to the face, I expect you to stay down for the count. I'm not saying make it so that if you shoot a guy once from across the map with an AR or a pistol they instantly die, no no.

What I'm saying, if the killing shot is a headshot, you're done. Big difference there IMO.

I never said I thought you meant OHK headshot no matter what. What's the difference between 5 shots to the chest from an AK compared to 4 to the chest and 1 to the head? Both of those scenarios leave the body pretty well eviscerated and no amount of electricity is going to save you. Being rendered unrevivable because of an errant/lucky headshot would be extremely irritating. It would also promote bushwookie-ing which we need none of.

The no revive knife mechanic is cool because knifing is a high risk/reward situation.

Artimise Flare

Artimise Flare

Bama Psycho wrote:
Sym wrote:LMG's were awful in BF3 to me
With most of them you have to play a very defensive/campy playstyle to do really well...I also use the bipod and flash suppressor on most of them.  I had a 76-15 match recently on defense on Operation Metro(500% tickets rush, froze up on the 3rd base) with 65 of my kills being with the MG36, and I also had a 42-4 match playing the same way with a QBB-95(40 kills with it, 300% tickets rush, we won at the second base).
You have to really alter how you play as bama said.

I've found that slow and methodical works best when running with LMG's, at least with the Belt fed ones.

never fire from the standing position, crouch if you need to remain mobile, use cover and shoot in bursts. I'm still doing videos, so I'll see if I can't showcase this in one of them.

But ultimately, yes, they are very flawed, and you'll have to adjust tactics to do okay with them.

Ante wrote:I never said I thought you meant OHK headshot no matter what. What's the difference between 5 shots to the chest from an AK compared to 4 to the chest and 1 to the head? Both of those scenarios leave the body pretty well eviscerated and no amount of electricity is going to save you. Being rendered unrevivable because of an errant/lucky headshot would be extremely irritating. It would also promote bushwookie-ing which we need none of.

The no revive knife mechanic is cool because knifing is a high risk/reward situation.
Eh, I don't agree with you, but it's clear you have your stance on the topic, and I have mine. Personally, I say it'll work out fine, as it's worked in past BF games without the problem of camping, if memory serves.

However, debating it further will not alter your opinion on the matter, so I'll respectively agree to disagree with you Smile

Metalzoic

Metalzoic

I have no issues killing with the LMG's. In fact I have more kills with them than with any other weapons and I play run-n-gun mostly.

I don't think headshots should make people un-revivable. To random like Ante said. Knifing is different because it is a very deliberate attack. At first I was thinking explosives should be un-revivable too, but I think Ante is right that it might cause over-use without cause.

Artimise Flare

Artimise Flare

If finances work out, I want to rent a server for SeC. Things went to shit financially last time I wanted to do this a while back, so hopefully things will stableize so that I can actually put some cash down on some servers for BF4. It's also a matter of trying to come up with a means that everyone can pitch in to cut the expenses (2 or 3 bucks here or there I think would cover it if we had a bunch of people pitching in to make it happen.

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