There really shouldn't be any issue with extremely long loading time when using SSD for BF4. The only time it takes a very long time is when the game freezes during loading and never loads.
You should be able to spawn before everyone that doesn't use SSD, and if you are quick you can blow up first base before defenders have a chance to spawn (if defenders don't have SSD and server doesn't have start timer).
maybe it's just taking a long time in general, thinking about it, that's true beause if it's taking a long time for me randomly on some servers, it must be taking regular HDD forever...and old slow 5400rpm ones, may the spaghetti monster have mercy on your soul
I've been playing alot of deathmatch getting back into it, really like the Scar H with kobra,muzzle brake, and ergo grip
I use SCAR-H more and more these days, but I will NEVER EVER use it for engagements that I know are going to be close quarters. It just can't kill things reliably at closer ranges.
My use for SCAR-H is basically DMR replacement. Its literally better than any current DMRs. I just put on some 1X with magnifier and use it like a DMR, and when I need to I use full auto.
I don't get the big deal with the Ace23 either, only good thing is the recoil is very low on it, but, it really seems to lack a punch, and long reload time sucks, short reload time is average but still feels sorta slow. I prefer the M416 to it, but, I'd take ACW above either lol.
Tried out the Ace 51 (one with 36 rounds) and it seems interesting, going to try some more. Ace 52 cqb is strong, but recoil is pretty jumpy/bouncy
ACE 23 is borderline broken because of the low/manageable recoil coupled with high'ish RPM and predictable recoil compared to two other top tier AR (M416 and AEK).
M416 and AEK both are great in respective ranges, mid and cqc, but ACE can be used in all ranges without having to change shooting style. As long as its not extreme range, just point at something and fire. It will hit with great grouping.
If you want to out gun ACE 23 (when skill and surroundings equal) you have to bring out higher RPM weapon and close in the distance to pistol distance so that RPM dictates outcome, but as soon as distance widens slightly, ACE 23 just gets absolute advantage.