Each player or group has their own way of communicating, however efficient communication is what will win the battles every now and then. The key is to give as much description and information with the least amount of words as possible.
The system that me and a friend of mine on the PS3 was developed for Panama Canal conquest.
To help deal with the confusion in explaining where an enemy is say on Flag C, we would simply say "tango Charlie 1" meaning one enemy on the ground floor of Charlie, if we had to be specific, it would go something like this "tango Charlie 3 UAV" meaning enemy on the third floor (the roof) on the UAV side of the building.
To give an idea of where an enemy is heading it would go something like this "hog (mbt) inbound alpha bravo highway" meaning enemy abrams/T90 heading from flag alpha to flag bravo by the road.
Panama canal is notorious for recon whores to camp on the ridge just outside the US deployment, and spotting doesn't always work. To help this, we would call out where the target is in this fashion "wookie ridge alpha" meaning there is a recon player on the forested ridge, on the side closest to flag alpha.
We are still trying to come up with ways to make this system work on other maps, but so far it's worked exceptionally well.
Thoughts?
The system that me and a friend of mine on the PS3 was developed for Panama Canal conquest.
To help deal with the confusion in explaining where an enemy is say on Flag C, we would simply say "tango Charlie 1" meaning one enemy on the ground floor of Charlie, if we had to be specific, it would go something like this "tango Charlie 3 UAV" meaning enemy on the third floor (the roof) on the UAV side of the building.
To give an idea of where an enemy is heading it would go something like this "hog (mbt) inbound alpha bravo highway" meaning enemy abrams/T90 heading from flag alpha to flag bravo by the road.
Panama canal is notorious for recon whores to camp on the ridge just outside the US deployment, and spotting doesn't always work. To help this, we would call out where the target is in this fashion "wookie ridge alpha" meaning there is a recon player on the forested ridge, on the side closest to flag alpha.
We are still trying to come up with ways to make this system work on other maps, but so far it's worked exceptionally well.
Thoughts?