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Project Zombie Club

+3
Tater
DRGN LRD 1213
sheep
7 posters

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1Project Zombie Club Empty Project Zombie Club 2011-01-20, 18:43

Guest


Guest

Sheep gave me a good idea. Each of you needs to convince one non-zombie to become a zombie. I'll change them. Sheep seems to be tracking down Boxxy right now.

*hands out homework assignments*

Each of you convince someone to become one of us. Or even more fun, Eat someone. Twisted Evil

2Project Zombie Club Empty Re: Project Zombie Club 2011-01-20, 23:31

sheep

sheep

He still hasn't showed. Sad I may have to stalk him via PM....

We need zombie emoticons. Lets hassle Epyk!

3Project Zombie Club Empty Re: Project Zombie Club 2011-01-20, 23:36

DRGN LRD 1213

DRGN LRD 1213

Or as admin I could just force everyone in the zombie group!!!!!!!



HAHAHA just kidding!

4Project Zombie Club Empty Re: Project Zombie Club 2011-01-20, 23:43

sheep

sheep

Ok, so I found and downloaded a few zombie emotes. I'll upload and post them later, then maybe Epyk can add them to the database somehow.

Quite a few good ones to be found on deviantart. ^^

5Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 10:40

Guest


Guest

I'm not a forceful zombie king. My subjects join willingly and painfully.

6Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 10:51

Tater

Tater

I'll make an attempt at my "nemesis" Frostbyrn...

7Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 11:00

Guest


Guest

I'm making it my personal mission to get my partner back.

8Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 11:22

Epyk MD

Epyk MD

We could make an event of it, I could dust off the rp module. And we could have a zombie out break.

9Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 11:30

Guest


Guest

*Ears perk up*

What's an RP module?

10Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 11:50

Epyk MD

Epyk MD

Role play,

I can install stat fields, ...say baricades...ammo...things like that.
and dice rolls. It would all have to be done manuallly. But any mod can change the fields.
One idea is the make subforum called zombie out break, Make a topic, write in black so they cant read it, somthing about anyone posting in this topic is fair game in the zombie attacks.. then make some random post to lure in members to post.

11Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 11:53

TexasMace

TexasMace

Pure Genious!

12Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:12

Epyk MD

Epyk MD

It will make the attacks seem randon, and we would have to provide a way for them to defend themselfves via the stat fields/ dice rolls.

13Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:14

Guest


Guest

Interesting. So if they are defeated, they become zombies? Maybe I'm missing the point.

14Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:16

Epyk MD

Epyk MD

Let's say...
a zombie rolls a 10 sided die.

Nonzombies get a 6 sided die, be we add a point to it for say a hand gun or 2 points for a shotgun.
and create a way so they can purchase them with "zombie cred"

Just an idea. We could spend a few daysworking out details, then springing it on them. I could do the site over in zombie outbreak graphics.

15Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:19

Epyk MD

Epyk MD

Yeah, it would almost be like a board game, think risk? Make it last a week or so? Each zombie can attack 3ish times a day? or work out a time of day for a hoard attack.

We would definatly have to set up rules and things...it sounds like a lot of fun...if your into that sort of thing.
but who isn't..

16Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:20

Guest


Guest

Sounds cool. Is it just for fun really? Or do the living users get pulled into the zombie group if they lose? What's the ramifications for a zombie loss?

17Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:28

Guest


Guest

sounds good. It'll be great to get the zombies more involved.

18Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:31

Epyk MD

Epyk MD

We could force them into zombies for the duration and release them afterwards if they want?
I mean we are the only active group.
Plus how awesome are we for zombie apocalypes forum game?

They will stay.
Then maybe robots will try and counter with robotic doomsday?

19Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:37

Guest


Guest

Part of what I've been doing for months now is slowly creating a zombie army. It's been a lot of fun. A game would be great.

20Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:40

Epyk MD

Epyk MD

Ok, so I need sleep...but wanted to throw this out there.
we make a a forum with diffrent topics in it. Each topic is an "area"
so through th week the survivors need to get from start to finish with out getting turned.
Each area will be accessable from some but not others; so kind of like trails.
each area will have defenses and suplies randomly and the survivors and zombies have th guess where to go to hide out/ kill each day.

Iv got a basic idea brewing, I don't want to step on your toes though mills so be truthful if you don't like it.

21Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 12:43

Guest


Guest

No no... you're fine. I just admit that I don't fully comprehend everything, but I'm eager to see it play out.


Get some rest, man.

22Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 13:00

Epyk MD

Epyk MD

Its likely to get complicated...like 1/3rd DnD complicated..
with stat fields, barriers, hoard multipliers.
they would have to follow rules and such, but its alreasy awesome in my head.
ill type it all up and have you revise/approve/burn it and we can take it from there.

23Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 13:01

Guest


Guest

Once I read how it all works I'll be hooked I'm sure.

24Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 13:43

Crombie

Crombie

Hell yes zombie game.

About the emotes...can they be zombie only? As in you have to be part of the zombie group to actually use them? don't know if thats possible but that would be the proverbial cats ass.

How would we roll the dice, and how do we know what others have rolled?

25Project Zombie Club Empty Re: Project Zombie Club 2011-01-21, 14:11

Guest


Guest

The dice roll thing is a mystery to me too.

26Project Zombie Club Empty Re: Project Zombie Club 2011-01-22, 10:34

sheep

sheep

I know there are dice rolling... er... I don't know what to call them. There used to be a website you could go to to plug in the dice stuff and roll them for people who played D&D or World of Darkness (they have a mummy/wraith game that is kind of like zombies) online to roll dice with.

Forgot to say this sounds fun. I need to upload those damn emoticons and get them to Epyk.

27Project Zombie Club Empty Re: Project Zombie Club 2011-01-22, 11:22

Epyk MD

Epyk MD

as soon as i finish this infuriating content slider ill start on the zombie game.

28Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 09:02

Epyk MD

Epyk MD

I can add dice roller right into the post section.

29Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 11:12

Epyk MD

Epyk MD

Ok none of this is automated, so a few mods will probably have to help with the upkeep.
also, iv not played dnd before, but I thought we could make use of its" let the player tell the story" system.

Basically ill make a map of where they start and where they need to get to to survive.
all the supplies they they can choose from at the start of the round. For sake of simplicity the first time they can only hold one weapon.
Then each member. "Arrives" in one part of the map each turn. We would narrate the lay of the map each round.
Say somthing along the lines of...
" The ammo shop's grated iron window was bent and its glass long shattered. The upper half of a zombiefied torso fought in vain to release its deformed head from between two mangled bars, its struggles creating wet plopping sounds as half decayed organs from its chest cavity fell to the sidewalk below. The structure's door stood slightly ajar, propped open by the muzzle end of a disguared shotgun."

Something quick, but iv established that the windows a defensable, the door still intact, there a zombie threat. And there is also a shotgun in view.

Now here's where the member narrates his action "takes steady aim at zombie's head and fires" then rolls the "chance" dice.
good/bad
bad = -shot misses, hits grating and allows zombie to slide free-
good= shot hits and zombie dies.
or say their action is "walkes to door and picks up shotgun"
rolls chance dice.
good= -Picks up shotgun and notices safe key taped to its stock-
Here I added an extra element to the game. This could open a stock of weapons or ammo, or it could be used in anther area.
bad= -attempts to pick up shotgun gun only find the zombie find corpes of the shop owner clutching the other end, eyes staring up at you-

You get one action per turn and have to roll chance dice each time. Not sure how to keep turns in order...maybe one turn every 8 hours?
Say they action that they look around the back side of the structure for a car, they just added a new element to the game and it keeps it fresh
good= find car, no keys but opened trunk has supplies in it.
bad = no car but hoard of zombies.

As far as zombiesim trying to figure out how to allow them to have actions with out seeming intelligent.

Say.... zombies turn, he's in ammo shop, he actions to seach for humans good he suprises them, bad he falls in well... I know random.

What do you think? Too complicated and not at all what you though?

30Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 11:19

sheep

sheep

I think it sounds like it shall be hilarious. Perhaps a mild pain int he ass for the mods.

31Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 11:23

Epyk MD

Epyk MD

Maybe make the zombies the area narrator?
That way they contol the flow of that area?

Im pretty new at it so if anyone has ideas on a who goes when or what zombies can/can't do?

32Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:01

Epyk MD

Epyk MD

How about this...much more managable.

A zombie makes a thread in a forum ill make, attacking a non zombie.
in that thread they will leave a dice roll back and forth untill they wittle the others hp away.
If zombie dies they can try again in 12 hours.

If human wins they get xp and a random heath+/exp dice roll.
If they lvl up they get a weapon roll.

If zombie wins they get exp for lvling up as well. Plus turn the human..

This way we can keep it localized and orderd
if your a zombie you can only attack one personat a time, if you win you can go right on to the next vchallange.

33Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:13

Epyk MD

Epyk MD

Omg! Group wars!!

From now on the only way to get members into your group is to challange them.
say 3 defeats of nonhumans mwan you have to switch sides? Or we just keep a tally?

34Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:30

Guest


Guest

I'm far too stupid to do this apparently.

I don't get it. Maybe I'm over thinking this. Will there be a seperate section for this game or will it be randomly thrown at the users?

35Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:33

Epyk MD

Epyk MD

Ok first I say we do zombie invasion see how that goes over then do a groups war where they can kill each other off or maybe convert them.

I like this idea and I think it will work out best so ill get started on stat fields for it....
if don't like it let me know.

36Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:35

Guest


Guest

Again, I may need to see it in action first. I'm more of a hand on learner.

37Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:38

Epyk MD

Epyk MD

The zombie invasion will work like this.

Ill make a seperat forum to house the challenges, make an announcment that a week long invasion is happening and that anyone not responding to a challenge in 24hours will be turned by default.

The humans will be slightly stronger than zombies, but zombies don't die only have to wait 1w hours to attack again.
wins = exp and slight health regain for humans, but if attacked back to back by zombies they will die quickly.

Mills will be a super zombie with better stats.

38Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:41

Epyk MD

Epyk MD

Its battle by dice.

Zombie hp= 20
human = 30

Both roll dice back and forth and subtract in posts, a mod adjusts after it ends and either they turn or live For another challenge.

39Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:42

Epyk MD

Epyk MD

Ill make a mock up today mills and we can try it out.

40Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 12:49

1fnbighen

1fnbighen

i got an idea, monopoly, everyone plays it till one guy rages so much he morphs into a zombie hating all mankind for creating such a frustrating game, after the 1st morph everyone scampers away with their remaining money

41Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:41

Epyk MD

Epyk MD

Test roll

Kitchen knife! I choose yooooouu!

42Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:41

Epyk MD

Epyk MD

The member 'MD Awesome' has done the following action : Encounter Panel

'Kitchen Knife' : 5

43Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:41

Epyk MD

Epyk MD

Really two posts for it?

44Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:43

Epyk MD

Epyk MD

Dice roll.

45Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:43

Epyk MD

Epyk MD

The member 'MD Awesome' has done the following action : Encounter Panel

'Kitchen Knife' : 4

46Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:44

Epyk MD

Epyk MD

Ohh come one...

47Project Zombie Club Empty dice roll 2011-01-23, 13:56

Epyk MD

Epyk MD

.

48Project Zombie Club Empty dice roll 2011-01-23, 13:56

Epyk MD

Epyk MD

The member 'MD Awesome' has done the following action : Encounter Panel

'Kitchen Knife' : 4

49Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 13:57

Epyk MD

Epyk MD

Oh for the love of....

50Project Zombie Club Empty Re: Project Zombie Club 2011-01-23, 14:00

Epyk MD

Epyk MD

Fine ok; we use that first post to do the math...
say somone just rolled a 3...

I now type:

7/10

Then roll... say I roll a 2, they type:

8/10

And so on till somone gets to zero.

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