This game is going to fucking rock. Screw Minecraft, screw Terraria, Starbound is where it's at.
We've moved to Discord
Last edited by Tom on 2012-05-13, 20:43; edited 1 time in total
Ante wrote:Well, I've actually made a few topics about this game and figured a few people might be following it as well, but apparently you weren't paying attention and decided to shit all over this topic.
Oh well, time to go.
Sandbox building/ landscaping.
Two types of missions; Story missions that progress the game's narritave, and procedurally generated.
Procedurally generated worlds. (No two exactly the same)
Unique climate and weather patterns for each planet.
Unique day/ night cycles for each planet. (Possibly including eternally light or dark planets)
Researching planets and their flora and fauna.
Cataloging plants and animals and their uses.
Unlockable space station features and facilities including a laboratory and factory.
The ability to capture and train creatures.
Designating, populating, and maintaining a home world.
Terraformation and weather controll of home planet.
Expandable NPC crew.
Extensive multiplayer support including tools for server hosts.
Wiring (similar to that of terraria).
Prcedurally generated mechs and vehicles including hover bikes.
Penguins.
There will be multiplayer.
All singleplayer features are available in multiplayer.
Multiplayer is optimized for many players and a good latency all over the world.
PvP is possible.
The player's amount of crewmembers is limitless, but the player can control the amount.
It's possible to interact with the NPC's, you can evict them.
There aren't only humanoids as NPC's.
NPC's will have random quests for you.
Randomized appearances of weapons and armor
The terrain is deformable by the player.
There will be vanity items, if their appearances are randomized
like the weapons/armor wasn't mentioned yet.
Weapons can be picked up from fallen enemies.
You can only manufacture ammo for weapons that have been researched for, probably in a space-lab.
There will be so-called "tech-slots" in your inventory, making you able to equip "jetpacks, short-range teleporters and stomp boots".
You can equip to weapons so mouse button one fires the first one and mouse button two the second.
Some items require battery power that must be recharged.
The player can manage a whole NPC city.
There will be placeable facilities, like a "weather-control-station" for your planet.
Even if facilities have been called "placeable" by the devs, the player can still build structures block-by-block.
The crafting system is blueprint-based.
Blueprints for crafting can be aquired by researching on a "space-lab".
Researching on a space-lab will lead to so-called "tech-trees".
There will be tiers of crafting: the devs say it will have "levels".
There will be basic crafting that doesn't require proper equipent or facilies, but that type of crafting won't produce anything special, only torches and basic tools.
The devs stated that they don't want the game to be so easy that it gets boring.
The devs stated that they'll not only make a sandbox, that game will also have a general goal, but it's rather sandbox based.
Every planet has a danger level, a "threat level" as the devs call it, those
threat levels go from 1 to 100.
The devs stated that planets at a threat level 100 will always be difficult, no matter how good the player's equipment is.
Monsters can be captured and trained for combat.
Traveling from planet to planed can be done via a so-called "star-map".
There WILL be bosses.
Money plays a huge part in the game so death-penalty will probably loss of money.
The player can call "Orbital strikes" to wipe a planet's surface clean.
Mined materials can be used in a factory.
The player can rename his home planet.
Planets can be "bookmarked" so you can find them easily.
According to the devs, the combat-system is supposed to requie actual thinking of the player, like finding strategies for certain types of monsters.
There is melee and ranged combat.
The devs aren't sure if they can include shields for blocking attacks, but they say that they hope so.
There will be an ingame mission-editor.
According to the devs, the player can use the mission editor "with his friends".
The devs aren't sure if the editor will be a post-release or already included.
The devs stated that "Traditional modding is planned".
There are ramdom events, ie. something falling from the sky.
"Dirt can be displaced; monsters can kick dirt chunks at players and explosions will send it flying".
There will be ingame music.
The game is supposed to be a steam release.
Different playable races, other than human.
Ante wrote:Here's another nifty little write-up about comparing Terraria and Starbound.
http://community.playstarbound.com/index.php?threads/how-does-starbound-compare-what-terraria-fans-should-know.1569/
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