Sym wrote: Chewy wrote:They can't handle too much really, I mean low settings should do the trick for the most part, but the 360 and PS3 are extremely outdated. I still don't understand how the 360 works with only a half gig of RAM...
The funny thing here is that this glitch can actually be caused on too high of a framerate. It causes the physics engine to bug out. And the in-game vsync makes you have to move the mouse about a mile just to turn 90 degrees.
The consoles are currently holding back the industry due to the inferior tech
Ehhh.....this comment always bugs me...
I guess it's a matter of perspective - what do you consider to be the industry moving forward? A technical arms race, or actual gameplay innovation?
On the technical side, sure, consoles have been left behind. It's unfortunate, but the delay between gens this time round is unprecedented.
But realistically, all that's been demonstrated to be 'lacking' so far is visual fidelity and maybe player counts online.
Games have never been completely defined by the tech that runs them - that's why games like Mario Bros. still play so well today.
The pc version of BF3 might be the definitive one, but it's not an innovative game. For the most part, we're just playing the same games over, they just keep getting prettier.
That's not a bad thing, I'm all for that - once the new gen consoles drop, I imagine I'll be onboard.
But you don't need hardware to create new, innovative and exciting games. It's not like the difference between 2D and 3D - the 360 and PS3 are perfectly capable of rendering vast worlds with decent visuals, detail, physics, ai etc. etc.
Maybe the textures would be lower res to keep the frame rate up - but that's not innovation. That's not moving the industry forward, it's moving it sideways.
That extra graphical grunt you can squeeze out of a pc is not bringing any new genre or other innovation that couldn't be recreated elsewhere.
If you want to talk about how the industry is being held back, lets talk about consumer trends and demands, and the financial risk to developers who can't afford to put out something that doesn't have a bankable guarantee attached to it.
At least the indie scene has seen somewhat of a resurgence these days - and that's where the innovation seems to be really happening, that's where the ideas are coming from that will move the industry forwards. And it's not hardware spec dependant.
Right, I'll just climb down off my soapbox now. Peace out
PS - on topic, DS2 is an amazing game. It's a shame the port has been badly handled, but don't let that sully your opinion of it. If you're able to sort the issues with the pc version, or have a console to play that version on, then I would definitely recommend it