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Releasing a Demo Can Hurt Game Sales, Says Analyst

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Metalzoic
JrTapia1991
Pariah
Green bean Specialist
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Green bean Specialist

Green bean Specialist

http://www.pcgamesn.com/article/jesse-schell-releasing-demo-harms-your-game-sales

Games without demos sell better than games with demos. That’s the message delivered by Puzzle Clubhouse CEO and analyst Jesse Schell at a DICE keynote this year.

Citing data from the video game research and consulting company EEDAR, Schell said that Xbox 360 games without a demo or a trailer sold less than 100,000 units on average. Meanwhile, those with just a demo sold around 200,000 and those with both a demo and a trailer averaged around 250,000. However, those with only a trailer averaged over 500,000.

"You mean we spent all this money making a demo and getting it out there, and it cut our sales in half?" said Schell, imitating a concerned publisher. "Yes, that's exactly what happened to you."

"People see the trailer and they're like 'that's cool!' and they made a plan. 'I gotta try that game!'" said Schell. "And then when they play the demo [and they think] 'alright I've tried that game. That was cool. I'm done.' But the things with no demo, you've got to buy it if you want to try it."

It’s an interesting report, one perhaps skewed by factors like marketing budgets and brand cache. A game like Call of Duty, for example, doesn’t really need a demo because those that intend to buy it have likely made up their minds long before release.

Meanwhile, for more niche prospects, demos can be a vital tool in letting potential consumers know that they may not have heard of a game, but they may well enjoy it.

Guest


Guest

Extra Creditz did a fantastic video on this.

<iframe width="640" height="360" src="https://www.youtube.com/embed/7QM6LoaqEnY?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

Pariah

Pariah

Interesting, but kind of an obvious point. Demos really only help with swing buyers, who are almost convinced to buy the game already. Otherwise, they're mainly negative.

JrTapia1991

JrTapia1991

I figured it would kinda be the opposite but depend on the game as well like COD,etc other big name stuff.

for maybe smaller stuff,if people can't try it,I don't think it's responsible to buy it for 60 without trying it. Then again they could just go on youtube/ a review site like I do,but alas

Metalzoic

Metalzoic

Pariah wrote:Interesting, but kind of an obvious point. Demos really only help with swing buyers, who are almost convinced to buy the game already. Otherwise, they're mainly negative.

Absolutely. I can think of a ton of games that I planned on buying, but didn't after I tried the demo. I can only think of a few where a demo made me buy something I might not have otherwise.

Zillah

Zillah

Correlation shouldnt be confused with causation here

Kitsune

Kitsune

Whoever said demos hurt games have obviously never heard of Minecraft's success...you could pretty much call the indev,infdev,and alpha release "demos".

Ante

Ante

Nope. Beta.



Demo - glimpse of finished product

Beta - outsourced testing to help bring product closer to a finished state



There's a difference.

The Adli Corporation

The Adli Corporation

Minecraft was an Alpha/Beta, no-where near being a demo.

Zillah

Zillah

Kitsune wrote:Whoever said demos hurt games have obviously never heard of Minecraft's success...you could pretty much call the indev,infdev,and alpha release "demos".

and thats just one example.

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