So playing around I find it a little intriguing the way these two things work. Medic and ammo pouch only applies to a single player and can be spammed pretty easily before it's on cool down. This can be useful in pinch situations where you need health or ammo right then and there (If I'm not mistaken the medic pouch gives you a small amount of HP instantly, with a small amount also over time as well)
The medic/ammo boxes however function the same as they did in previous BF titles with an area of effect mechanic that heals everyone within x radius or replenishes ammo (with the added bonus of replenishing explosives as well as consumable gadgets)
So this begs the question, what's the point of the former? I find the ammo and medic pouches to be somewhat of a niche gadget, useful only in some situations, but the latter gadgets are overwhelmingly more useful in the grand scheme of things. The ammo pouch seems a bit redundant when the most important things that tend to run out fast in a squad are motion balls and explosives.
What do you all think?
The medic/ammo boxes however function the same as they did in previous BF titles with an area of effect mechanic that heals everyone within x radius or replenishes ammo (with the added bonus of replenishing explosives as well as consumable gadgets)
So this begs the question, what's the point of the former? I find the ammo and medic pouches to be somewhat of a niche gadget, useful only in some situations, but the latter gadgets are overwhelmingly more useful in the grand scheme of things. The ammo pouch seems a bit redundant when the most important things that tend to run out fast in a squad are motion balls and explosives.
What do you all think?