One of my good friends is the Associate Producer on the Force Unleashed 2 so I hunt for info on it from time-to-time (I'm not a Star Wars fan myself)... This article has been out for awhile but many of you probably never saw it.
http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article
It's basically a new technique that the new Star Wars game uses to do (simulated) 60fps and motion blur.
Basically once the next frame is rendered and in the buffer it interpolates the existing frame and the buffered frame and injects the interpolated frame in between the 2. The interpolated frame is naturally rendered with blur.
So what you end up with is a game that only has to render 30 frames per second, but hits the screen as 60 fps with motion blur and uses less system resources than rendering at 60 or doing software motion blur.
Pretty interesting, hopefully we'll see more games make use of this. Castlevania sure could have used this trick.
http://www.eurogamer.net/articles/digitalfoundry-force-unleashed-60fps-tech-article
It's basically a new technique that the new Star Wars game uses to do (simulated) 60fps and motion blur.
Basically once the next frame is rendered and in the buffer it interpolates the existing frame and the buffered frame and injects the interpolated frame in between the 2. The interpolated frame is naturally rendered with blur.
So what you end up with is a game that only has to render 30 frames per second, but hits the screen as 60 fps with motion blur and uses less system resources than rendering at 60 or doing software motion blur.
Pretty interesting, hopefully we'll see more games make use of this. Castlevania sure could have used this trick.