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Singleplayer Review of Medal of Honor

+2
Erkeric
Duck
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Duck

Duck

Singleplayer 7/10

The singleplayer is good enough, but very short. I beat it in one day, about 2 hours when I came home and another 2 before I went to bed, on hard mode. The game enters with some interesting enough characters, they're not all macho man serious like in Call of Duty. The show some actual emotion, such as being annoyed ass holes or business minded veterans who speak like normal adults. One character I liked a lot was Dusty, mainly because his beard, sunglasses, hat, and name made him an obvious tribute to Dusty from ZZ Top. It's also nice to see the game tries to make squad mates useful, making them essential to getting over obstacles and they can even give you extra ammo.

Some nice things about the singleplayer gameplay is that you can actually switch between full auto or single fire on weapons, and most of them have accurate magazine sizes, reload animations depending on if you emptied the magazine or not, etc. These things are some welcome realism to the game.

One of my favorite features was that you could double tap to switch to your sidearm while still carrying two other weapons. This solves the problem that's in other games like Call of Duty or Bad Company 2 where the pistol in singleplayer is just another gun that no one would ever use because they can just carry another assault rifle instead. It's nice to have an actual use for a sidearm.

Another noticeable thing is extra gore in some spots. It's nice to see that a shotgun blast or .50 caliber round to the head will do some serious damage to an enemy, actually blowing their head off. This doesn't happen with normal rifles though, so it's not too over the top.

Nightvision seems to be available whenever needed, and even not when needed, which is some nice variation on how you want to play the game. There are many night time missions to the game and the stealth works well when it needs to.

Not everything is shooting in first person. There's a few cut scenes fleshing out the plot, which look pretty good visually. The missions can also vary a lot. The game brings you from close quarter fighting in villages with an army ranger squad, from calling in AC-130 strikes from a tower overlooking a battle, to sniping terrorists across mountains, to controlling the guns of apache helicopters, sneaking around and knifing people in the dark on a snowy mountain, to medium range battles in the desert, and many other other locations.

The singleplayer's by no means perfect. The first thing you may notice is wonky hit detection, which could be attributed to an attempt at bullet travel time. This works fine enough at long range, but there's practically a second delay between shooting at a wall at close range and it making a mark. It's like the travel time doesn't change depending on distance, it's just a constant.

There's also a serious lack of guns. There's an M4, AK47, M249, M14, RPK, G3, RPG, MP7 army issue and insurgent sniper rifle and M60, and possibly one more that's slipping my mind. The only ones that you will ever find commonly are the AK47 and RPK on enemies, which never seem to have more than a magazine or two of ammo available. You can pick up killed enemy's weapons, but only sometimes and never allies weapons. In one mission there were M16 wielding soldiers dying everywhere, but I couldn't pick up their weapons, despite the M16 existing in multiplayer. You mainly get stuck with whatever gun the game gives you. Sniper rifles you find will seriously have only 7 bullets or so.

Something else that's annoying is that enemies can one shot kill you with RPGs, even if you're sitting behind a rock. As said before, the game is also very short even on hard mode. It'd probably have lasted me an hour or two at most if I played on easy. The graphics are pretty good, but the scripted explosions are pretty terrible and the frame rate drops out of the sky a lot. Especially on the last mission, the game practically froze for a minute. The last mission feels completely half assed. You wield a helicopter mini gun, but the game makes it feel like you're shooting a water gun.

The story pretty much doesn't exist. There's some terrorists in a valley and the brass at the pentagon orders in some soldiers to deal with it, which is a bad decision and you have to fight your way back out and rescue some NAVY seals.


C+ overall.


Erkeric

Erkeric

Dont know if Im supposed to respond to reviews or not but oh well.

I kind of liked the story. Its not over the top like COD. Its showing what really happens. And the lack of guns also makes sense. The point is you not really supposed to be going around picking up insurgent guns. If you swapped your M4 for an AK over there youd be in some big trouble with your superiors.

Zillah

Zillah

Thats kind of disappointing that it isnt longer/better. Neutral

The thing about the Bullet travel time is really weird. You'd think that since this is made by many of the same people who made BC2, they would have that down.

I wasnt planning on buying it before but now i want to even less.
What are your thoughts on the multiplayer?

Duck

Duck

The multiplayer is ok.

The maps are pretty good, but they are much more linear than BC2 or even CoD maps. There are invisible walls everywhere, you can just be trying to flank the enemy and run into an invisible barrier blocking you from going somewhere you can clearly see. This even happens in bounds, when you might want to jump over a fence or something or get on top of a building but you have a wall blocking you.

The multiplayer also suffers from a lack of guns. Unlike BC2, the weapons you get are dependant on if youre playing as the taliban or US forces. You can be either rifleman, spec ops or sniper. The Rifleman gets an M16/AK47, 40mm attached launcher, and smoke grenades. If you play well you can unlock an M249/PKM depending on what side you're on. At the later levels you can unlock an F2000 which can be used on either side. You unlock red dot sites, suppressors, extra mag perks, etc. as well.

This goes for all of the classes. Basically you play as a class and can only use the weapon specific to that side, then you unlock attachments for it, then unlock a second weapon later, then you unlock the talibans weapon for use on the american team and vice versa, then another last weapon which can be used on either side. So ultimately there's like 3 unique weapons per the classes, unlike BC2's 5 or 6 unique guns for each of the 4 classes.

The snipers seem overpowered. I get one hit killed all the time, but I haven't used them yet so i'm not sure if it requires a headshot. There's travel time and no bullet drop. Ultimately you can snipe with any gun. The accuracy is pinpoint and there doesn't seem to be any effect on the gun for range, so I can pick people off at a hundred yards with an AK-47 red dot with a half second pause between shots. There's also not much recoil for hip shooting. The reticule stays at the same accuracy as standing still in BC2 whether you're shooting or walking or what.

Most of the cool features from singleplayer like double tapping for your sidearm, single shot vs full auto, the gore, and night vision are also gone from multiplayer. On some maps there's a bradley ripped straight out of BC2 which spawns for the US forces, only the enemy team can't get in it, you can't repair it, and there's only a main gunner and turret gunner.

Guest


Guest

zk50 x erk wrote:Dont know if Im supposed to respond to reviews or not but oh well.

I kind of liked the story. Its not over the top like COD. Its showing what really happens. And the lack of guns also makes sense. The point is you not really supposed to be going around picking up insurgent guns. If you swapped your M4 for an AK over there youd be in some big trouble with your superiors.

You would actually get into trouble for that? :/ Lame. I don't know why you'd want one over an M4 anyways, unless you had no ammunition, but still, I wouldn't mind taking a few things as a trophies if I was in the military, but I don't know if that's "illegal", by those strange laws.

D



Yeah I've heard that it's frowned upon to pick up and use other weapons that you find irl. Not knowing what condition that weapon is a risk you probably don't want to take.

Guest


Guest

Ducksaws wrote:The multiplayer is ok.

The maps are pretty good, but they are much more linear than BC2 or even CoD maps. There are invisible walls everywhere, you can just be trying to flank the enemy and run into an invisible barrier blocking you from going somewhere you can clearly see. This even happens in bounds, when you might want to jump over a fence or something or get on top of a building but you have a wall blocking you.

The multiplayer also suffers from a lack of guns. Unlike BC2, the weapons you get are dependant on if youre playing as the taliban or US forces. You can be either rifleman, spec ops or sniper. The Rifleman gets an M16/AK47, 40mm attached launcher, and smoke grenades. If you play well you can unlock an M249/PKM depending on what side you're on. At the later levels you can unlock an F2000 which can be used on either side. You unlock red dot sites, suppressors, extra mag perks, etc. as well.

This goes for all of the classes. Basically you play as a class and can only use the weapon specific to that side, then you unlock attachments for it, then unlock a second weapon later, then you unlock the talibans weapon for use on the american team and vice versa, then another last weapon which can be used on either side. So ultimately there's like 3 unique weapons per the classes, unlike BC2's 5 or 6 unique guns for each of the 4 classes.

The snipers seem overpowered. I get one hit killed all the time, but I haven't used them yet so i'm not sure if it requires a headshot. There's travel time and no bullet drop. Ultimately you can snipe with any gun. The accuracy is pinpoint and there doesn't seem to be any effect on the gun for range, so I can pick people off at a hundred yards with an AK-47 red dot with a half second pause between shots. There's also not much recoil for hip shooting. The reticule stays at the same accuracy as standing still in BC2 whether you're shooting or walking or what.

Most of the cool features from singleplayer like double tapping for your sidearm, single shot vs full auto, the gore, and night vision are also gone from multiplayer. On some maps there's a bradley ripped straight out of BC2 which spawns for the US forces, only the enemy team can't get in it, you can't repair it, and there's only a main gunner and turret gunner.

They still haven't fixed the snipers?

Fail game is fail.

Guest


Guest

D00MSDAY DEVICE wrote:Yeah I've heard that it's frowned upon to pick up and use other weapons that you find irl. Not knowing what condition that weapon is a risk you probably don't want to take.

That's what I was thinking, but I mean, having a gun with no bullets is just like having a heavy stick, and most insurgent weapons don't share ammunition with our weapons. I would still keep my M4, but I may want to pick it up so I at least have something. But the other thing I was wondering is if you were allowed to collect weapons/trinkets off of dead bodies just to keep, repair them later, and just keep them like souvenirs to give to your children when they get older or something.

D



Oh I'm sure people grab stuff to collect, and also picking stuff up and having it inspected/repaired if nessecary to make sure it functions before using is probably an option.

Guest


Guest

Alright. I just didn't know if they had one of those bullshit "unethical" laws or something now. Geneva Convention and all that other stuff makes me so mad. >_> Rules to war? Really? Do they think it is a game and nothing more?

Patrick Star

Patrick Star

an M4 carbine cost around 1,000$ for a new one and an AK is about 250-450$ for a new one depends what brand



Last edited by delicious camel on 2010-12-18, 17:20; edited 1 time in total

Guest


Guest

delicious camel wrote:an M4 carbine cost around 1,000$ for a new one and an AK is about 450$ for a new one

That's why I wouldn't get rid of mine, but I wouldn't hesitate to take enemy weapons if I was low on ammunition either.

D



I was just browsing around looking for any info on the matter and I came across a forum that had this post:

bad idea using the enemy weapons.... If I hear enemy fire I will call in air support .. NO,NO, never fire the wrong weapon .. They tell deer hunters ti identify your target-- same with us grunts... I hear ak I fire! I must live so I can kill!!!!


Makes sense to me.

Guest


Guest

D00MSDAY DEVICE wrote:I was just browsing around looking for any info on the matter and I came across a forum that had this post:

bad idea using the enemy weapons.... If I hear enemy fire I will call in air support .. NO,NO, never fire the wrong weapon .. They tell deer hunters ti identify your target-- same with us grunts... I hear ak I fire! I must live so I can kill!!!!


Makes sense to me.


I doubt if you're sitting in a squad of your own men that they would be untrained/stupid enough to turn and fire on you. Also, if you've been in even one firefight, you're not going to be able to differentiate between any two guns, trust me, let alone really hear them that well.

D



Have you ever been in a firefight before?

Anyways here's the link to the forum I was talking about if anyone else is interested in this matter:

http://www.militaryphotos.net/forums/showthread.php?128584-US-troops-using-captured-enemy-weapons

Guest


Guest

If you fire a weapon, even by yourself,, it's loud, trust me. Even a .22 pistol will make it almost impossible to hear after 3-4 shots, my shotgun knocks my hearing out in one ear in one shot, and after the second shot, it's all just muffled *poof* *poof*. High powered rifles are even louder, because of that nasty crack they have when the round breaks the sound barrier; it only usually takes one of those to make it impossible to hear anything. Now, if you put an entire squad of people firing around you (it's even louder when you're not the one shooting), as well as yourself, maybe in small rooms, your hearing is going to be completely out, and most likely suffer permenant damage.

D



I've fired a few different weapons before.

Obviously if 2 dudes are standing near each other and one fires an AK the other guy won't call an airstrike on him.

I believe the context the guy who's post I quoted was in a situation where you hear gunfire in the vicinity of your location but can't see who is doing the shooting.

Idk and frankly I don't care anymore.

Guest


Guest

Not trying to argue, I'm just wondering. But I see what you mean by one squad may fire on another if they're in the area, because of confusion, but I don't think it's very likely, considering the fact that some of the troops are likely to still be firing American weaponry.

D



No worries Bob I didn't think you were trying to argue Razz

It just the more I think about it there are so many variables that it's making my brain work too much on a Saturday lol.

And now... back to the MOH review. Surprised

Guest


Guest

Lol, that's true. Also, yes, back on topic. Smile

Erkeric

Erkeric

Sorry to bring it up lol.

But I was talking about dropping your M4 to pick up an AK. Im sure you COULD pick up an AK and use it but its risky. But if you were to drop you M4 and leave it THEN you would be in trouble. Its not your gun to drop lol its the militarys.

Duck

Duck

I still say it's annoying in the game. Seriously the only gun enemies would ever drop was an AK, and never with any ammo, and never with any optics. Later on I found some guys with G3s, and there's occasional RPK and AKS47u (For some reason the AKS47u doesnt use the same ammo as the AK47) but that was it. Most of the times you can't even take a dead guys AK, but you never find American weapons anywhere; even if you can see them you can't pick them up.

I just wanted to use an M4 or M16 with iron sights, but neither of those exist in the singleplayer.

TheGM

TheGM

AKS74U?

Duck

Duck

AKS 74u or whatever. The AK47 carbine

TheGM

TheGM

Completly different gun.

AK-47 fires a 7.62x39.

The AK-74 fires a 5.45x39.

Now you know.

Duck

Duck

cool?

Erkeric

Erkeric

Honestly its not that much of a big deal. They are basically the same gun. Some upgrades and a different caliber but basically the same function and style.

Ill bet if you saw both in real life, without looking at the caliber you wouldnt be able to tell the difference.

Zillah

Zillah

Im proud that i can say that ive shot both in real life. Very Happy

Loud as fuck, scary as fuck. just the shock wave feels like someone is hitting you in the chest, expecially the 47.

Erkeric

Erkeric

They were really similar wernt they? Also was it a basic ak74? or was it a specific version?

Zillah

Zillah

zk50 x erk wrote:They were really similar wernt they? Also was it a basic ak74? or was it a specific version?

yeah i couldn't really tell them apart, besides the folding stock on the 74.

And to be honest, im not really sure of the variant, but i think i remember the guy who owns it saying something about it being a Polish army issue from the 50's or 60's.




Erkeric

Erkeric

Well the 74 was made in...well...74 lol. But it was an AKS74 if it had a folding stock.

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