Smoke can be very very useful when used properly. There have been times when I have found myself wishing I had a smoke grenade launcher instead of say the shotgun or 40mm grenade launcher. Flash bangs would be good for those cases where you need to enter a building like in Rush or when you're assaulting a flag that's being captures in a building.
I believe the smoke launcher should be removed and replaced with a standard smoke grenade with the option to switch it for flashbangs much like in RBS and COD. Hear me out though, all classes will get this, support and assault players will just get an extra amount of them perhaps. You can carry one tactical grenades be it smoke or flashes, and one standard frag as an engineer, medic or recon. Improved grenade pouches allows the user to carry one extra of each. Support may only carry three tactical grenades to emphasis on their support role with improved grenade pouches, 2 tactical grenades if not. Assault players will carry 1 tactical grenade and two frag grenades, again to emphasis on their role as an aggressive class 2 tactical and three frags with pouches. Hopefully BF3 will slow down the health regen or make it so that you can only regen a percentage of your life after taking fire (25% maybe up from wherever your health was brought down to, and it defend at half the rate a med pack would heal you for?)
Recon players might I suggest may get a different grenade besides flash bangs. They get 1 special smoke grenade that allows them and their squadmates to spawn on it. Only friendly players can see it, and it MUST be in a location that can be accessed on the ground, this means you can't use it inside a building or under a bridge. Kind of like a location that you'd be able to access via parachute or helicopter drop. (no exploiting by getting on top of buildings and stuff like in 2142). This grenade lasts up to a minute or two, and has an absurd resupply time. Improved grenades does not effect the amount you can carry of these.
Thoughts? I had other ideas regarding this, but they've slipped my mind. May post them later if they come back. Discuss please
I believe the smoke launcher should be removed and replaced with a standard smoke grenade with the option to switch it for flashbangs much like in RBS and COD. Hear me out though, all classes will get this, support and assault players will just get an extra amount of them perhaps. You can carry one tactical grenades be it smoke or flashes, and one standard frag as an engineer, medic or recon. Improved grenade pouches allows the user to carry one extra of each. Support may only carry three tactical grenades to emphasis on their support role with improved grenade pouches, 2 tactical grenades if not. Assault players will carry 1 tactical grenade and two frag grenades, again to emphasis on their role as an aggressive class 2 tactical and three frags with pouches. Hopefully BF3 will slow down the health regen or make it so that you can only regen a percentage of your life after taking fire (25% maybe up from wherever your health was brought down to, and it defend at half the rate a med pack would heal you for?)
Recon players might I suggest may get a different grenade besides flash bangs. They get 1 special smoke grenade that allows them and their squadmates to spawn on it. Only friendly players can see it, and it MUST be in a location that can be accessed on the ground, this means you can't use it inside a building or under a bridge. Kind of like a location that you'd be able to access via parachute or helicopter drop. (no exploiting by getting on top of buildings and stuff like in 2142). This grenade lasts up to a minute or two, and has an absurd resupply time. Improved grenades does not effect the amount you can carry of these.
Thoughts? I had other ideas regarding this, but they've slipped my mind. May post them later if they come back. Discuss please