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Smoke hand grenades and flash bangs, yes or no?

+10
Cookie Monster
Duck
Zillah
Khfan60
MEGA MILK
Ante
StormEye
TheGM
Leeroy_Jenkins!!!!11
Artimise Flare
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Duck

Duck

Hotdamnitssam wrote:
Ducksaws wrote:Who should get the ammo packs?

I got down that

assault should get assault rifles
medics should get submachine guns
engineers should get shotguns
support should get lmgs

Maybe medics should get ammo, health, and revive to compensate for having only an smg. I'd also like to see the assault class be able to sacrifice the 40mm for extra grenades or something. I just like the look of assault rifles without the launcher better.

What would the operational difference between assault and support be?

One has an LMG on has an assault rifle. Maybe just remove support and merge it with assault, like in medal of honor.

Zillah

Zillah

If they dont have any specific role to play, you could just give assault the option to use an LMG or an AR.

Whats support supposed to do in BF3?

Duck

Duck

I don't know, there's literally nothing really known about BF3 except that it exists somewhere and that there might be 8 maps and 5 classes.

StormEye

StormEye

And a possibility of PC only...

Zillah

Zillah

Yeah i know, but im hearing about this support class... what missing role from the engie/assault/medic/recon kit does it fill?

Im happy with the current system to be honest. maybe switching the guns around like you suggested.

Guest


Guest

I'm happy with everything except Recon. fuck off already seriously

Cookie Monster

Cookie Monster

How about all classes get access to all ARs/SMGs/Shotguns except for support who gets an LMGs/SMGs/Shotguns, and maybe a Recon/Marksman class who has the Option of ARs/DMRs/Shotguns (or maybe SMGs instead of Shotguns).

Then differentiate between the classes with abilities like resupplying/healing/reviving/reconnaissance/demolitions/airstrike/artillery.

Ideally for me all classes should have access to ARs. In a way that would balance the classes.

Zillah

Zillah

Marxist Dictator wrote:I'm happy with everything except Recon. fuck off already seriously

Hey recon isnt that bad... someone just needs to think of a way to make it less appealing to new players.

Cookie Monster

Cookie Monster

Hotdamnitssam wrote:
Marxist Dictator wrote:I'm happy with everything except Recon. fuck off already seriously

Hey recon isnt that bad... someone just needs to think of a way to make it less appealing to new players.

Maybe a big ass neon sign that pops up every time they fire a shot out of their Bolt-Action rifle that says "Bush Wookiee Here" or something similar.

1fnbighen

1fnbighen

+1 milk

the medic class is like crack to me becasue you can actually heal behind cover and get back in the game in less than 10 seconds

i think they should mix up the guns but make it so you have to level to get variety

for example an engie may only get shotties at lvl 1 , smgs at 10, ar's at 20 and an lmg at 35 or not even based on level but like the system in bc2 was.

recon gets scilenced smgs, ar's, marksmen carbine (fal, svu, like the dmr from halo) then you have lvl the class ridiculously to get a sniper rifle.

i dont really care about too many specifics but going the black ops route for guns mixed with the current system may not be bad either, like you have 3 options to choose from and you pick one to unlock.

Ante

Ante

Man, no love for the UMP.

*mumble mumble*

StormEye

StormEye

Don't worry, at least you are not alone.

Guest


Guest

hey man the UMP-45 would be good if the irons didn't suck and I didn't prefer the SCAR-L for everything.


if there wasn't a SCAR-L the UMP-45 would be good, I mean they try to make the accuracy sound so appealing but there's not a huge enough difference in anywhere except hip fire where power SMGs always rape anyway. And that comes at the expense of 5 less rounds in a magazine and 20 less total with a garbage iron sight.

Valukar



fuck the call of duty system, each class should have its own weapons. if anything just have a few of them overlap, like smgs for assault and engineer, shotguns for engineer and medic, etc.

http://www.gamerhold.com/forum

Guest


Guest

medic shouldn't have shotguns and lmgs that would be silly


they should have made the shotguns in this game engineer-exclusive anyway. maybe also add them to assault.

recon should have got nothing for all kit. seriously, its so easy to quick-scope and people pass that up for shotguns >_> honestly? I don't think its hard when I hardly play Recon or use the 4X and people still have to throw the u suck at shooting-12 or something equally bad in there to actually make kills. lol.

quick scopes fucking everywhere

Valukar



Marxist Dictator wrote:medic shouldn't have shotguns and lmgs that would be silly


they should have made the shotguns in this game engineer-exclusive anyway. maybe also add them to assault.

recon should have got nothing for all kit. seriously, its so easy to quick-scope and people pass that up for shotguns >_> honestly? I don't think its hard when I hardly play Recon or use the 4X and people still have to throw the u suck at shooting-12 or something equally bad in there to actually make kills. lol.

quick scopes fucking everywhere
i didn't say medics should have lmgs

http://www.gamerhold.com/forum

Guest


Guest

oh


medics with assault rifles, assaults with lmgs and recoil-less rifles that don't damage heavy armor/air craft?

i miss the mega soldier in the original vietnam.

TheGM

TheGM

After doing some tests, The SCAR-L and the UMP are the same gun.....but the UMP has crappy iron sights.

Recoil is the same on both guns and only becomes a problem when you hold the trigger down for 8 seconds and why you would do that when at shooting at long range is beyond understanding.

SCAR-L has better iron sights and 5 more rounds.

UMP for is there to be platted....nothing more....nothing less.

Cookie Monster

Cookie Monster

ARs should be available for every class IMO (except maybe support). It's weird how you're in a big map with SMGs (which should not handle well at long ranges).

Valukar



if every class had assault rifles what would you need other guns for?

http://www.gamerhold.com/forum

Zillah

Zillah

Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

TheGM

TheGM

Hotdamnitssam wrote:
Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

Well in Bad Company 2 only 3 guns in the SMG class Are SMGs. The rest are Carbines anyway.

If I am not mistaken, the Medic in Battlefield 2 was given Assault rifles without a GL and less ammo.

I wouldn't mind seeing a support class made up of LMG's and Battle rifles so they can support in a Designated Marksmen role.

StormEye

StormEye

TheGM wrote:
Hotdamnitssam wrote:
Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

Well in Bad Company 2 only 3 guns in the SMG class Are SMGs. The rest are Carbines anyway.

If I am not mistaken, the Medic in Battlefield 2 was given Assault rifles without a GL and less ammo.

I wouldn't mind seeing a support class made up of LMG's and Battle rifles so they can support in a Designated Marksmen role.
Medics were given Default AR of the faction without GL, L85, and the infamous G36E. Think they actually had same ammo count as assaults.

Support had LMGs and they were the ammo suppliers, and they had their infamous PKM.

Zillah

Zillah

TheGM wrote:
Hotdamnitssam wrote:
Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

Well in Bad Company 2 only 3 guns in the SMG class Are SMGs. The rest are Carbines anyway.

If I am not mistaken, the Medic in Battlefield 2 was given Assault rifles without a GL and less ammo.

I wouldn't mind seeing a support class made up of LMG's and Battle rifles so they can support in a Designated Marksmen role.

Whatever theyre called, they're all pretty similar, and inferior to AR's. thats all that matters.

Ante

Ante

TheGM wrote:
Hotdamnitssam wrote:
Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

Well in Bad Company 2 only 3 guns in the SMG class Are SMGs. The rest are Carbines anyway.

If I am not mistaken, the Medic in Battlefield 2 was given Assault rifles without a GL and less ammo.

I wouldn't mind seeing a support class made up of LMG's and Battle rifles so they can support in a Designated Marksmen role.



Isn't the PP2000 a machine pistol? Or am I just grasping at straws?


Nevermind, I just looked it up and it is indeed an SMG.

Kenshiro

Kenshiro

I remember my Assault M-16 had 6 mags in reserve while my Medic M-16 had 4.

But that didn't really matter when everyone was careful enough to make every magazine count and

LOL INSTASUPPLYPACKS.

Supports were pretty much for supporting the people who ran out of ammo, and later a jack of all trades defensive class (EMP, sentry turret, HB-sensor, MOTION SENSOR, a fucking shield, A FUCKING SHOTGUN THAT SHOOTS STICKY BOMBS!).

Pretty much no one used assault in BF2, and in 2142 they were Medi-ssaults. With adjustable range rockets. And the Krylov.

And the importance of Recon has diminished, with the removal of commander assets. You snipe, sneak or destroy the tools of the enemy. Now you just snipe and scan.

Cookie Monster

Cookie Monster

Hotdamnitssam wrote:
Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

That's the point. Why would you bring an SMG to a large scale map like in the Battlefield series. Unless it's an urban map with high close quarters possibilities/encounters, but even still a carbine is better.

I think SMGs in BF are mostly in it just to be in it. It's more appropriate to be in MW/MW2/BO than BF in my opinion.

TheGM

TheGM

Hotdamnitssam wrote:
TheGM wrote:
Hotdamnitssam wrote:
Mr. A. Knife wrote:if every class had assault rifles what would you need other guns for?

Exactly. Smg's would be pretty pointless if you could use an M4.

Well in Bad Company 2 only 3 guns in the SMG class Are SMGs. The rest are Carbines anyway.

If I am not mistaken, the Medic in Battlefield 2 was given Assault rifles without a GL and less ammo.

I wouldn't mind seeing a support class made up of LMG's and Battle rifles so they can support in a Designated Marksmen role.

Whatever theyre called, they're all pretty similar, and inferior to AR's. thats all that matters.

I disagree. The 4 Carbines and the UMP can go toe to toe with any of the assault rilfes in the average figthing distance. With the XM8 P being the most dangerous AR to go up against. Closer Ranges the SMGs and Carbines are supperior to the ARs, the ARs have the advantage at longer ranges, but The SCAR and 9A-91 can hold their own if fired right.

The 2 SMGs(Uzi, PP2000) are the odd man out. The PP2K can tear shit up at range but usally fires all 40 rounds to do it.

Now LMGs can kill somebody quick if you get some head shots but it usally takes around 15 to 25 rounds for a kill. Now laying down cover fire is something most people don't do.....But Should. You would be surprised how much people run right into your fire trying to kill you. (SAW, T88, XM22 being the best at this do to the 200 AC)



Duck

Duck

My only concern is taking LMGs away from medics. They shouldn't have huge guns. Maybe a gun spectrum would work.

Support: Can use LMGs or larger assault rifles, get mortars and limited health packs but no 40mm launcher, smoke grenades.

Assault: Can use large assault rifles and carbines like the SCAR and AKS, get ammo and 40mm launcher, or extra ammo if using a carbine.

Medic: Can use Carbines or SMGs, get health and revives

Engineer: Can use SMGs or shotguns, get Rockets and C4 OR Landmines

Recon: Can use shotguns or semi auto snipers, has less health but runs faster than other classes.

Guest


Guest

I really would think the game would become stupid if they started mixing up class speeds and health totals.

Medic is pretty much fine as is imo because the LMGs are intentionally weak and in BC2 there's so much shit worry a Medic that's actually playing the class role has to worry about, minding the ammo count shouldn't be one of them. And he can support/cover fire for teammates to fall back for heals too, which is awesome.

I do miss Support though, I'd gladly have the BC1-style support but with a choice between med kit and ammo.

Assault is stupid but then again every assault class in any Battlefield game is stupid because they're never disadvantaged in anti-infantry. lame. I'd take all gadgets away except the 40mm for the next game, you don't need the best guns and unlimited ammo in one class.

I like the Engineer in this game, he gets to be anti-vehicle and a vehicle support at the same time. But I'd throw shotguns into his class line-up.

Recon is lame. not even going to discuss that lameass.

Valukar



honestly recon can just gtfo, all it does is slow down the game

http://www.gamerhold.com/forum

Guest


Guest

yep, but there's always somebody insisting that people use it correctly.


as in, the 1% of players not-being a fucking dumbass 'sniper', most of whom only play the kit for motion sensors which shouldn't even be in the game in the first place.

I miss spec ops.

Zillah

Zillah

I guess you could really make it just 4 classes, getting rid of the somewhat awkward medic role.

Engineers - Shotguns, SMG's, anti vehicle equipment, repairing ability

Assault - Assault rifles, LMG's (but slightly weaker than currently), 40mm grenade

Support - SMG's, C4, medkits (left d-pad), ammo (right d-pad)

Recon - Carbines, shotguns, BA's with low zoom, motion sensor, C4/smoke


This is obviously kinda half baked so dont give me shit about it, but just an idea.

Ante

Ante

Screw it, one class. Call it Dude. Dude gets a hatchet and a loincloth, that's it. The hatchet cannot be thrown and takes several (10-20) violent hacks to kill an opponent. You can press left on the d-pad to tear off your loincloth to attempt to distract the enemy. You can press right on the d-pad to attempt a groin shot on any other Dude without a loincloth.


This is obviously the best idea here.


/thread

Artimise Flare

Artimise Flare

Battlefield 2142 got it right IMO for the most part

You get two trees per class you can go down, and each had ONE weapon unlock that you got at the bottom of the list, each time you ranked, you get a new weapon. or gadget, and you had slots to fill similar to now.

For Assault, you can mix it up between medic and an assault class.

Medic tree you get carbines with no grenade launchers, and perhaps limited to only an RDS?

Assault tree gets the goodies of a 40mm shotgun or grenade, and is of course more adept at anti infantry as it should be.

Engineers can either go for vehicle enhancements or anti armor roles perhaps. IE, use the current vehicle spec as a passive bonus in most cases. but I'm not sure how this would function really. just an idea. Engineers would be armed with either an SMG or shotgun

Support: They get to choose between two types of LMG's, the heavy hard hitting LMG's that kick like a mule like the PKM and M60, they are very heavy and slow your character down and you pretty much need to be kneeling or prone in order to use them effectively. Great defense weapons, they also will overheat faster.


Then you get the more high ROF LMG's which are good for suppression, but have limited penetration capabilities (IE they can't shoot through brick walls very well)

Recon: Where to begin, you have the option of going for the long range slow firing BA's as a Sniper, or useing DMR's. The DMR' using a less powerful zoom, and of course are semi auto, this would include the M14 EBR, T88 Sniper, SVD, HK417 etc.

As a scout you do not get a ghillies suit, you are a medium range sharpshooter meant to be closer to the fight, not half way across the damn map.

Just my 50 cents. May modify this post later if new things come to mind.

Duck

Duck

I hope they have a no recon play list.

The Adli Corporation

The Adli Corporation

if they remove recon they will remove the SVU Sad

unless they move it to another class or put in a substitute. in which case i will cry manly tears and proceed to annoy the crap out of everyone with it...

1fnbighen

1fnbighen

the recon needs to be changed. they need to stress the sneaky aspect of it. make the class a rusher who can run faster, gets the option of smoke grenades, c4, motion sensors, or airstrike. make the weapons progressive and scilenced. start with smgs, move to an ar, a marksmen carbine like the svu without a scope, then one sniper rifle at around lvl 50. they are all scilenced except the sniper rifle which puts a temperary spot marker on them that fades when they shoot.

so the class is more of an infiltrator that can run an snd style gameplay

imo the ar's are not better than the lmgs

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