I finally had the chance to sit down and play a bunch the last 3 days and overall it's really, really fun.
Like others have said it's like all the intense moments of BC2 compressed so you have very little "down time"
Graphics/Sound
It gets knocked a bunch for graphics, but the MP graphics are comparable to BC2. The aliasing is a bit more apparent, however it has more variety and color, buildings are more diverse with more interesting interiors. The gun models, animations and ADSing are much better than BC2 etc...
Sound is pretty good. Better than Black Ops, not as impressive as BC2. I do wish enemy footsteps were louder though.
Weapons
Not a ton of weapons, but enough to enjoy. Each one seems to have a distinct personality and they all work well in their role. I like the multiple versions of the sights and the fact that each (red, holo, acog) has a different level of zoom making them all useful. I like the camo options too. Grenades are usefull. C4 is great. Rocket launchers are great.
Perks
I love that they work on a point system. You can have 5 level 1 perks or a 2 and a 3 etc... I think that's a great way to do it and I really think they should have extended that idea to weapon attachments as well (1pt for a RDS, 2 for a Holo, etc...). The point balance is off a bit though. Tactical reload should probably be 2pts, Graverobber should probably be 1pt etc... I think they could be balanced out better.
The naming of perks is stupid and lacks focus though. In fact the menu setup/design sucks overall...
Gamemode
Ground control is fun and I do like how everyone seems to go for the objective much more than in BC2, but I wish they had kept the Frontlines rules to it. Instead of it just being a tug-of-war domination match I wish once you took 2 (or even 3) of the points you could then push forward to another point deeper into enemy territory etc... Battle Commander mode is pretty cool too.
Capturing a point should really give about 3 times more points than it does now though.
Vehicles/Drones
Cool and good variety, but could probably use some tweaks. The Tank and the Apache are so much more powerful than the other vehicles (especially with the auto-repair perk) I think they should cost much more than they do. It also sucks their isn't differing vehicle models per side.
The drones seem good except for the little RC helicopter. That effing thing is a bastard. I think it could use a slower rate of fire or a cost increase to make it less annoying.
I think the airstrikes need a cost increase too because they're constantly incoming. Non-effin' stop.
Actually if the price of airstrikes and high end vehicles were increased by a lot (let's say double what they cost now), but capturing points gave out 600 (or 800) instead of 200 then it would probably even itself out. Only the players going for the objective would be able to afford them. This would probably tone them down a bit, give more incentive to take the objective and players just kill-farming wouldn't be able to afford them.
Control/Collision
My big beef with this game.
The control is a lot like BC2. Very stiff with abrupt acceleration/deceleration curves so it lacks any smoothness. What's worse is that raising your sensitivity so you can turn fast also increases your ADS speed. Basically if you want to be able to turn really fast you have to give up slower precision while ADSing. If I go any higher than 1 notch above default I can't even control my aim (by comparison I play CoD at one level above high). This drives me bat-shit fucking insane. I really wish the ADS speed was a gun stat and not an adjustment. At the very least let me adjust the 2 things separately.
Other things: motion while prone is good, but it's a bit to slow when crouched. You don't get stuck on every little rock and pebble like you do in BC2, but trying to jump through a window can be an effin' nightmare. It could really use a "mantle" animation like CoD to fix this.
Holy shit I just wrote a lot. I know tldr... I'll try to make it easier to read.
Overall it's a great game though and I'm really loving it.
Like others have said it's like all the intense moments of BC2 compressed so you have very little "down time"
Graphics/Sound
It gets knocked a bunch for graphics, but the MP graphics are comparable to BC2. The aliasing is a bit more apparent, however it has more variety and color, buildings are more diverse with more interesting interiors. The gun models, animations and ADSing are much better than BC2 etc...
Sound is pretty good. Better than Black Ops, not as impressive as BC2. I do wish enemy footsteps were louder though.
Weapons
Not a ton of weapons, but enough to enjoy. Each one seems to have a distinct personality and they all work well in their role. I like the multiple versions of the sights and the fact that each (red, holo, acog) has a different level of zoom making them all useful. I like the camo options too. Grenades are usefull. C4 is great. Rocket launchers are great.
Perks
I love that they work on a point system. You can have 5 level 1 perks or a 2 and a 3 etc... I think that's a great way to do it and I really think they should have extended that idea to weapon attachments as well (1pt for a RDS, 2 for a Holo, etc...). The point balance is off a bit though. Tactical reload should probably be 2pts, Graverobber should probably be 1pt etc... I think they could be balanced out better.
The naming of perks is stupid and lacks focus though. In fact the menu setup/design sucks overall...
Gamemode
Ground control is fun and I do like how everyone seems to go for the objective much more than in BC2, but I wish they had kept the Frontlines rules to it. Instead of it just being a tug-of-war domination match I wish once you took 2 (or even 3) of the points you could then push forward to another point deeper into enemy territory etc... Battle Commander mode is pretty cool too.
Capturing a point should really give about 3 times more points than it does now though.
Vehicles/Drones
Cool and good variety, but could probably use some tweaks. The Tank and the Apache are so much more powerful than the other vehicles (especially with the auto-repair perk) I think they should cost much more than they do. It also sucks their isn't differing vehicle models per side.
The drones seem good except for the little RC helicopter. That effing thing is a bastard. I think it could use a slower rate of fire or a cost increase to make it less annoying.
I think the airstrikes need a cost increase too because they're constantly incoming. Non-effin' stop.
Actually if the price of airstrikes and high end vehicles were increased by a lot (let's say double what they cost now), but capturing points gave out 600 (or 800) instead of 200 then it would probably even itself out. Only the players going for the objective would be able to afford them. This would probably tone them down a bit, give more incentive to take the objective and players just kill-farming wouldn't be able to afford them.
Control/Collision
My big beef with this game.
The control is a lot like BC2. Very stiff with abrupt acceleration/deceleration curves so it lacks any smoothness. What's worse is that raising your sensitivity so you can turn fast also increases your ADS speed. Basically if you want to be able to turn really fast you have to give up slower precision while ADSing. If I go any higher than 1 notch above default I can't even control my aim (by comparison I play CoD at one level above high). This drives me bat-shit fucking insane. I really wish the ADS speed was a gun stat and not an adjustment. At the very least let me adjust the 2 things separately.
Other things: motion while prone is good, but it's a bit to slow when crouched. You don't get stuck on every little rock and pebble like you do in BC2, but trying to jump through a window can be an effin' nightmare. It could really use a "mantle" animation like CoD to fix this.
Holy shit I just wrote a lot. I know tldr... I'll try to make it easier to read.
Overall it's a great game though and I'm really loving it.