This is from this topic on GFAQ's: http://www.gamefaqs.com/boards/615803-the-elder-scrolls-v-skyrim/57840181
"They should split it into two scales: player damage and enemy damage. Player Damage changes how much you do to enemies, and Enemy damage changes how much they do to you. Having both, you could increase the deadliness off both sides, or make enemies harder to kill without them destroying you."
I think this is a cool idea if there is a difficulty slider. If it's the "Very Easy, Easy, Normal, Hard, Very Hard" system, it wouldn't work. I think this could really make the game more interesting by making enemies tougher, but not having to spend an hour killing one guy.
"They should split it into two scales: player damage and enemy damage. Player Damage changes how much you do to enemies, and Enemy damage changes how much they do to you. Having both, you could increase the deadliness off both sides, or make enemies harder to kill without them destroying you."
I think this is a cool idea if there is a difficulty slider. If it's the "Very Easy, Easy, Normal, Hard, Very Hard" system, it wouldn't work. I think this could really make the game more interesting by making enemies tougher, but not having to spend an hour killing one guy.