Got the game! I haven't tried SP, I went straight to multiplayer and here's my thoughts (so far)
In a sentence: Basic, old-school gameplay, but it's fun as hell. A bit like Halo, but with a grittier more solid feel and no stupid jumping everywhere. I like it.
The MP is pretty basic. It actually has a really old-school (Quake or Unreal) mixed with Halo vibe. There are only 2 game-modes, Deathmatch and one that is basically domination (3 objectives to cap). One team is Chaos Marines and the other are Space Marines. The levels are also basic big areas (like Quake/Unreal) with plenty of side routes, ramps, high and low areas, but they're mostly pretty open without campy hidey holes. So far I've only seen 4 or 5 maps, not sure how many there are total.
You get a class, a gun, a couple grenades and a couple perks. No killstreaks so it's all gun-on-gun (or knife on sword) action. You can sprint and dodge, brace, fly etc... but it's straight up gun fights. There is no radar (unless there's a perk for it I haven't seen)
There are quite a few perks. Those by class (squad can spawn on you, serrated combat knife, see enemies health/armor etc...)and then weapon perks (fire rate, special bullets, burst fire etc...)
Weapon damage is Halo-ish, takes quite a few shots to drop someone and you can escape to cover when someone starts shooting at you. Feels like a really good balance for the gameplay.
It doesn't seem to track anything besides kills for each weapons challenges. No W/L or Kdr except at the end of a match.
There are 3 very distinct classes and each class has it's own class perks to unlock:
-The Standard dudes get to pick from all the normal rifles and has the widest selection (Bolter, plasma rifle, heat shotgun, semi-auto long range bolter, rapid fire bolter etc...), gets a combat knife for melee and has the ability to do a dodge roll in any direction (which makes a huge difference)
-The heavy dudes get a massive weapon (Bolter, plasma or laser) that is like a walking vulcan cannon. They move a bit slower, can only do a short dash dodge and have a slow kick or bash for melee.
The huge guns don't fire that fast normally, but if you brace your stance against the recoil (right bumper) your rate of fire goes through the roof and you can chew dudes up all over the map. While you're braced you can't move though so you basically move from spot to spot bracing yourself into place and unleashing hell. Very, very cool.
-The flying dudes get the jet pack, a pistol (bolt, plasma maybe a laser?) and a bad-ass melee weapon. Chainsword, powersword, axe or hammer. The fly instead of dodge and have a weak range weapon, but in melee they'll destroy you quick, especially if you're the heavy dude.
All 3 classes are fun as hell to play as, but I prefer the normal dude so far. Each game seemed to have an equal mix of classes being used which is cool.
Forgetting a bunch but gotta run. Maybe more later...
In a sentence: Basic, old-school gameplay, but it's fun as hell. A bit like Halo, but with a grittier more solid feel and no stupid jumping everywhere. I like it.
The MP is pretty basic. It actually has a really old-school (Quake or Unreal) mixed with Halo vibe. There are only 2 game-modes, Deathmatch and one that is basically domination (3 objectives to cap). One team is Chaos Marines and the other are Space Marines. The levels are also basic big areas (like Quake/Unreal) with plenty of side routes, ramps, high and low areas, but they're mostly pretty open without campy hidey holes. So far I've only seen 4 or 5 maps, not sure how many there are total.
You get a class, a gun, a couple grenades and a couple perks. No killstreaks so it's all gun-on-gun (or knife on sword) action. You can sprint and dodge, brace, fly etc... but it's straight up gun fights. There is no radar (unless there's a perk for it I haven't seen)
There are quite a few perks. Those by class (squad can spawn on you, serrated combat knife, see enemies health/armor etc...)and then weapon perks (fire rate, special bullets, burst fire etc...)
Weapon damage is Halo-ish, takes quite a few shots to drop someone and you can escape to cover when someone starts shooting at you. Feels like a really good balance for the gameplay.
It doesn't seem to track anything besides kills for each weapons challenges. No W/L or Kdr except at the end of a match.
There are 3 very distinct classes and each class has it's own class perks to unlock:
-The Standard dudes get to pick from all the normal rifles and has the widest selection (Bolter, plasma rifle, heat shotgun, semi-auto long range bolter, rapid fire bolter etc...), gets a combat knife for melee and has the ability to do a dodge roll in any direction (which makes a huge difference)
-The heavy dudes get a massive weapon (Bolter, plasma or laser) that is like a walking vulcan cannon. They move a bit slower, can only do a short dash dodge and have a slow kick or bash for melee.
The huge guns don't fire that fast normally, but if you brace your stance against the recoil (right bumper) your rate of fire goes through the roof and you can chew dudes up all over the map. While you're braced you can't move though so you basically move from spot to spot bracing yourself into place and unleashing hell. Very, very cool.
-The flying dudes get the jet pack, a pistol (bolt, plasma maybe a laser?) and a bad-ass melee weapon. Chainsword, powersword, axe or hammer. The fly instead of dodge and have a weak range weapon, but in melee they'll destroy you quick, especially if you're the heavy dude.
All 3 classes are fun as hell to play as, but I prefer the normal dude so far. Each game seemed to have an equal mix of classes being used which is cool.
Forgetting a bunch but gotta run. Maybe more later...