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Armored Kill gameplay

+7
Patrick Star
DRGN LRD 1213
The Adli Corporation
HydrasBreath ♜
Kenshiro
Shinma
JrTapia1991
11 posters

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1Armored Kill gameplay Empty Armored Kill gameplay 2012-07-19, 12:07

JrTapia1991

JrTapia1991

2Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 12:18

Shinma

Shinma

Awww, you bitch, you found it first lol. Was just about to search for it on the fb page.

3Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 12:21

JrTapia1991

JrTapia1991

woo snow maps Razz

4Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 12:31

Shinma

Shinma

Armored Kill gameplay Tumblr_m3dba8XnGO1qk27wvo1_400

5Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 12:58

Kenshiro

Kenshiro

Huh. Looks like infantry isn't going to be totally ignored, but it seems there will be vehicles everywhere.

6Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:02

HydrasBreath ♜

HydrasBreath ♜

I don't see how this is going to be populated enough to be anywhere near as awesome as that looks on consoles. I could be wrong but I'm slightly doubtful.

7Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:02

The Adli Corporation

The Adli Corporation

welp.


so much for never wanting to buy BF3 again Rolling Eyes

8Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:17

HydrasBreath ♜

HydrasBreath ♜

The AC-130 looks pretty cool. Like a flying tank. Seems like it holds at least 3 people. Pilot, air gunner and ground gunner. I imagine it can be used for troop transport as well.

9Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:18

Shinma

Shinma

It holds 2 I believe. So air gunner and ground gunner.

10Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:29

DRGN LRD 1213

DRGN LRD 1213

ac-130 will not be player controllable so no pilot seat. THis is confirmed.

11Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:48

HydrasBreath ♜

HydrasBreath ♜

DRGN LRD 1213 wrote:ac-130 will not be player controllable so no pilot seat. THis is confirmed.

Ah really? that's kinda lame. I suppose it would stop total AC-130 base rape though.

12Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 13:52

The Adli Corporation

The Adli Corporation

DRGN LRD 1213 wrote:ac-130 will not be player controllable so no pilot seat. THis is confirmed.

damnit. no AC-130 Kamikaze? Sad

13Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 15:08

Patrick Star

Patrick Star

Shinma wrote:Armored Kill gameplay Tumblr_m3dba8XnGO1qk27wvo1_400
Freakin love BB man, i even said TIGHT TIGHT TIGHT out loud like tico did haha. PS Season 4 out on netflix if anyone hasn't pirated it yet.

14Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 16:24

Ron Swanson

Ron Swanson

me and the GF on halfway through season 3. Love that show

15Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 16:45

Shinma

Shinma

Camel wrote:
Shinma wrote:Armored Kill gameplay Tumblr_m3dba8XnGO1qk27wvo1_400
Freakin love BB man, i even said TIGHT TIGHT TIGHT out loud like tico did haha. PS Season 4 out on netflix if anyone hasn't pirated it yet.

Awesome. I've been watching it online, but Putlocker is on maintenance or something, so I've had to take a break from season 4. When one door closes, another opens I suppose.

16Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 16:55

Keyser Söze

Keyser Söze

HOLY. FUCKING. SHIT.

17Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 16:58

Guest


Guest

HOLY HELL that looks amazing.

18Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:00

Kenshiro

Kenshiro

*sigh* Mobile artillery looks like it'd be so fun, but all the snipers are going to take them.

19Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:07

Keyser Söze

Keyser Söze

This looks like it will greatly suit my "let's blow shit up" attitude.

20Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:10

Keyser Söze

Keyser Söze

HydrasBreath wrote:I don't see how this is going to be populated enough to be anywhere near as awesome as that looks on consoles. I could be wrong but I'm slightly doubtful.

This bit of info is very promising:

*DICE is currently testing out if the consoles can run up to 32 players max on this expansion

21Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:12

Shinma

Shinma

Shotgun Dismemberment wrote:
This bit of info is very promising:

*DICE is currently testing out if the consoles can run up to 32 players max on this expansion

Until you realize that if they do make it 32 players, that means that Armored Kill will be ANOTHER separate playlist that can't be mixed in with normal maps.

22Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:13

Ron Swanson

Ron Swanson

Just actually watched the gameplay and DICE makes great videos for their games. I saw some things I didn't like, such as that desert level looked like one giant, open, coverless wasteland. There are WAY more vehilces/players than the console could handle as well. So this looks cool for PC, but probably a no go for me on console.

23Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:20

Keyser Söze

Keyser Söze

Shinma wrote:
Shotgun Dismemberment wrote:
This bit of info is very promising:

*DICE is currently testing out if the consoles can run up to 32 players max on this expansion

Until you realize that if they do make it 32 players, that means that Armored Kill will be ANOTHER separate playlist that can't be mixed in with normal maps.

Well, we have three scenarios:
A) this is true and they do manage to make it happen and we get separate playlist
B) this is true and they do manage to make it happen and they bring the extra bandwidth back to vanilla and possibly CQ
C) this isn't true

24Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:43

HydrasBreath ♜

HydrasBreath ♜

Well If they do manage to pull off 32 players for this I can't see why they couldn't bring it over to the other maps. Hopefully they'll be able to pull it off. 32 players would greatly increase the fun factor for the big maps.

25Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:46

Keyser Söze

Keyser Söze

With the amount of money they're making on Premium and map packs sold alone, they should be able to afford the bandwidth.

It sounds too good to be true though.

Here's hoping nonetheless.

26Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:49

Zillah

Zillah

Shotgun Dismemberment wrote:
HydrasBreath wrote:I don't see how this is going to be populated enough to be anywhere near as awesome as that looks on consoles. I could be wrong but I'm slightly doubtful.

This bit of info is very promising:

*DICE is currently testing out if the consoles can run up to 32 players max on this expansion

Shhhhawwwiiinngggg!!!

27Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:51

Shinma

Shinma

But if they expanded to 32 players, would they also expand the maps closer to how PC is or would they just leave it as is?? The former would require more work that I can't imagine DICE pulling off suddenly.

28Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:53

Guest


Guest

I was baffled they didnt put 32 players in the console version from day one.

12 vs 12 is just not enough for these maps

29Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:57

Keyser Söze

Keyser Söze

Shinma wrote:But if they expanded to 32 players, would they also expand the maps closer to how PC is or would they just leave it as is?? The former would require more work that I can't imagine DICE pulling off suddenly.

If they did bring 32 to consoles, I still think that wouldn't be enough for the PC versions of the maps. Even with 32 I think an expanded Caspian, Firestorm and Kharg would be as empty as the console versions already are with 24.

But the added number on what we already have wouldn't be bad. I also wish console got the expanded Rush maps too.

30Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 17:59

Guest


Guest

Shotgun Dismemberment wrote:
Shinma wrote:But if they expanded to 32 players, would they also expand the maps closer to how PC is or would they just leave it as is?? The former would require more work that I can't imagine DICE pulling off suddenly.

If they did bring 32 to consoles, I still think that wouldn't be enough for the PC versions of the maps. Even with 32 I think an expanded Caspian, Firestorm and Kharg would be as empty as the console versions already are with 24.

But the added number on what we already have wouldn't be bad. I also wish console got the expanded Rush maps too.

Even with 64 man servers, Caspian can be a ghost town on PC.

31Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 18:00

Keyser Söze

Keyser Söze

Seriously?

32Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 18:04

Guest


Guest

Yes. I hate playing on the huge maps even on PC.

Caspian and Firestorm are ghost towns at most checkpoints even with 64 men.

I try to avoid those two maps at all times for that reason. I just dont think the map designs for those two are very good.

Although Art love Caspian, I dont get it.

33Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 18:05

Ron Swanson

Ron Swanson

I thought the bandwidth issues were on microsoft's end not DICE's

34Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 18:09

Kenshiro

Kenshiro

Shotgun Dismemberment wrote:Seriously?

Most of the fighting is on the triangle that is B,C and D for consoles. Tanks circle around there on the roads, with snipers as well. You get a few jeeps that cap A and the tower flag.

It's just that most of the map is a ghost town. Control the triflag area, you generally win.

35Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 18:18

Shinma

Shinma

Shotgun Dismemberment wrote:
Shinma wrote:But if they expanded to 32 players, would they also expand the maps closer to how PC is or would they just leave it as is?? The former would require more work that I can't imagine DICE pulling off suddenly.

If they did bring 32 to consoles, I still think that wouldn't be enough for the PC versions of the maps. Even with 32 I think an expanded Caspian, Firestorm and Kharg would be as empty as the console versions already are with 24.

But the added number on what we already have wouldn't be bad. I also wish console got the expanded Rush maps too.

Oh, I know 32 wouldn't be enough for PC version. I meant more along the lines of expanding to a point somewhere between PC and what we have now. I doubt that though.

36Armored Kill gameplay Empty Re: Armored Kill gameplay 2012-07-19, 18:28

Artimise Flare

Artimise Flare

Sym, mind you I play 32 vs 32 most of the time on Caspian, it's pretty freaking crazy then. Though OP Firestorm is still pretty freaking boring for the most part even with 64 players.

32 players on console, I don't think it's a bandwidth problem on console but more of if the hardware can handle the stress, doesn't matter in the end really, I just hope DICE can improve the experience for console players. Sadly the real experience is on PC IMO.

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