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[BF4] Recon and BA rifles, night and day difference

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Artimise Flare

Artimise Flare

It's amazing how much of a difference the new suppression mechanics have changed how effective bolt action rifles are now.

From the handful of matches I've played, the change has been spectacular and positive. Despite the rounds feeling like they fly a bit slower to their target, the new zeroing system really helps making those long range shots, though ideally, I've found engaging within 100-200m to be the optimal range to be the most effective with the default BA (which is actually pretty good, if not a little slow on the cycle rate)

For me the x6 scope for the default rifle hits the perfect balance of medium long range effectiveness with just enough zoom to make it useful for longer ranges. Bullet drop can still be a bit tricky to see due to the smoke trails, but you can always dial yourself in at the training range for roughly 100-150m to get the hang of how the rifle behaves.

Knowing where to hold for lead without actually having to go into a real match and testing my new rifles at the test range has been an extremely nice feature. The only thing I wish you could do was go out to a 300m line to get a better feel for long distance drop.

Making clean kills with the BA is extremely satisfying, and feels natural as opposed to BF3 where I found myself constantly at odds and feeling relatively worthless when compared to the other kits (subjective to players of course) Nevertheless, while it is a small change to how the recon kit played in BF3, the tweak is an absolute game changer for this kit, and I can see a skilled marksman being a serious force to be reckoned with once the game matures.

I for one being an average to moderate marksmanin BF3 find it MUCH easier to use sniper rifles in BF4 as opposed to BF3, especially in a more aggressive fashion. Well done DICE, you really outdid yourself here with the kit changes IMO.

Guest


Guest

I dunno I miss the old suppression

THe new suppression kinda sucks imho

Its dumb where I can be shooting a recon in the face and he can still cleanly unload a round into my head whilst being shot in the face

Artimise Flare

Artimise Flare

I hated the old mechanic, it completely took the skill out of the game IMO. I should not lose to you when I'm wielding a shotgun and am less than 10ft away from you because suppression turned my shotgun slugs into marshmallows.

Same thing is if I am able to maintain my sights on you my bullet should connect and not become wooden rounds that disintegrate as soon as I fire them.

Suppression is still effective against recons, I have had several occasions where I've lost fire fights due to having issues with suppression. I like suppression, it makes things interesting, but only when it doesn't completely jack with my ability to defend myself in situations where suppression shouldn't have much if any bearing. See my point blank shotgun shot to the chest for example.

Guest


Guest

Never been fucked over with a shotgun due to suppression

Agree to disagree

I think its bullshit that I can do 95 damage to a recon by shooting him in the face and he can carefully and slowly take the time to aim for my face. I dunno I liked it WAYYYYYYYYYYYYYYYYYYYYY better in BF3

Artimise Flare

Artimise Flare

I've not had that issue before in BF4, at least not yet. Most of the time I lose a firefight with a recon player that has a bolt action is due to him getting the jump on me or due to my own errors, such as engaging him at ranges beyond my weapons capabilities or when he has superior cover.

I'll agree to disagree though, personally, I'm extremely greatful to DICE for this change, Suppression made the recon class even less useful than it already was on BF3 when stacked up to other classes IMO.

Guest


Guest

It happened to me like 4 times on Flood Zone yesterday

Half way across the map, bursting dude in the face, 1 bullet from death and he carefully takes the time to line up a headshot and BOOm. Im dead.

Ante

Ante

if a recon can line up a clean headshot while being shot at and hit by you, he outplayed you. Suppression gave firefights a massive RNG factor in BF3. One of the worst mechanics I've ever seen in a video game and I'm glad it's "gone."

Guest


Guest

Again as I already said, to each their own.

As a predominantly ground and pound player suppression was a cool mechanic. If your getting suppressed in real life your aim will be messed up. If your getting shot in the face in real life, your aim is gonna get screwed up.

Suppression never once bothered me in BF3, not one time did I say " Gee this suppression really sucks "

Maybe I just got used to it and I need to adjust but I think suppression is a great mechanic and dont see the big deal with it.

Ante

Ante

You don't see the big deal with your bullets arbitrarily being way less accurate just because someone is shooting NEAR you? Suppression in BF3 took skill and accuracy as a determining factor in who wins a firefight and threw it out a window.


It's perfect now. Screen blur and a small amount of compensatable (i made a word aw yeah) weapon sway is so much better than random bullet deviation.

Artimise Flare

Artimise Flare

Half way across the map? If you're using an AR of course he should have the advantage, he's firing from a position that plays to the recons strength. Now if the recon player was killing you with great ease when he's like 50m from you that's when I'd call shenanigans. At long distance you really shouldn't be engaging a recon player and staying still for more than a second, you're just asking to get sniped at that point.

Maybe it's just me and the fact that I play the kit a while lot that I tend to think differently or what have you, but I try my best never to let them get a good bead on me and shoot from points that are more favorable to me if I was using anything other than a SR.

Again though, as you said, to each their own.

HydrasBreath ♜

HydrasBreath ♜

Have you ever tried sniping while being suppressed really bad? Happened to me in the single player campaign...that shit is hard. Your scope is bouncing all over the fucking place. If he got a dome shot off on you while that was happening props to him or he was just really lucky.

Artimise Flare

Artimise Flare

HydrasBreath wrote:Have you ever tried sniping while being suppressed really bad? Happened to me in the single player campaign...that shit is hard. Your scope is bouncing all over the fucking place. If he got a dome shot off on you while that was happening props to him or he was just really lucky.
Honestly, I typically try not to stay in scope for too long, and take snap shots in those situations. That's primarily how I did so well that one round we were played on Zahvod 311. I'm getting much better at zooming in and quickly acquiring my targets.

Ante

Ante

QWIKSKOP3Z BREH YOLO

Artimise Flare

Artimise Flare

I have that gameplay of that round if ya'll want to see it. It's unedited and my voice for whatever reason got lost in the compression.

Speaking of which, Ante you use Dxtory right? What codec/compression file do you use for your audio?

Ante

Ante

PCM - 48 kHz, 32 bit, Stereo

Artimise Flare

Artimise Flare

So what do you use to compress it? I use Virtual dub

Ante

Ante

Compress the audio? I don't AFAIK. I use Vegas to do all my rendering.

Artimise Flare

Artimise Flare

Ah okay, I'll screw around with it and see

HydrasBreath ♜

HydrasBreath ♜

Artimise Flare wrote:
HydrasBreath wrote:Have you ever tried sniping while being suppressed really bad? Happened to me in the single player campaign...that shit is hard. Your scope is bouncing all over the fucking place. If he got a dome shot off on you while that was happening props to him or he was just really lucky.
Honestly, I typically try not to stay in scope for too long, and take snap shots in those situations. That's primarily how I did so well that one round we were played on Zahvod 311. I'm getting much better at zooming in and quickly acquiring my targets.
I'm not a sniper by any stretch...it was just convenient in SP to clear areas quickly with headshots for everyone!

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