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The new patch fixes.

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1The new patch fixes. Empty The new patch fixes. 2010-12-04, 01:42

Metalzoic

Metalzoic

In case you haven't seen them:

IN PROGRESS
Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
• Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.

2The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 01:46

Guest


Guest

GOOD! To all the gameplay tuning (and the others too, but mainly good to the others). Hardline Pro with 3 care packages was bullshit.

3The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 02:39

ALargeEffinFry

ALargeEffinFry

Awesome.

And BTW metal, I watched your 25 killstreak. Pretty boss going from 5-8 to like 30-9 or so. And your editing was cool

4The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 03:10

Valukar



Metalzoic wrote:In case you haven't seen them:

IN PROGRESS
Title Update 4 is nearing the end of Phase 2 testing. Going into Phase 3 submissions on 12/6.
Patching process: http://www.callofduty.com/board/viewtopic.php?f=70&t=346952

Issues Addressed:
• Resolved several issues with parties getting disbanded unexpectedly.
• Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
• Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
• Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
• Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
• Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
• Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
• Contracts will now reset when the player Prestiges.
• Prevention of Valkyrie rocket exploding upon release under rare conditions.
• Prevention of Gunship failing to give player full control under rare conditions.
• Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
• Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
• Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
• Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
• Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
• Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
• Subtle increase in sniper rifle accuracy when scoping in.
• Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
• Additional minor reductions in knife lunge.
I bolded the changes I like. The others either don't bother me or haven't happened to me. I wonder how they're making snipers more accurate and I'm still wondering when they're going to nerf assault rifles.

http://www.gamerhold.com/forum

5The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 03:14

Guest


Guest

The knife lunge reduction is my favourite incoming update so far, along with the hardline one. I just say assault rifles in MP need a little more recoil (M14 and FAL are balanced though, even though they're battle rifles, just included in the AR class). The SMGs need a ever so slight buff (AK-74 needs a nerf, little more recoil, like the assault rifles). The shotguns (minus the Olympia) are fine. And the snipers are fine (maps just don't work out well with them, but the weapons themselves are fine).

I'm pretty happy with the balance so far; it's more balanced than CoD4, WaW, and MW2 so far.

6The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 03:15

Metalzoic

Metalzoic

xsilentshooterx while typing like a madman wrote:Awesome.

And BTW metal, I watched your 25 killstreak. Pretty boss going from 5-8 to like 30-9 or so. And your editing was cool

Thanks. Yeah 5-8 to 30-8. The beginning of that match was pretty ugly...

7The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 03:16

Guest


Guest

I may actually go record it right now if you want me to. Smile

Do you want me to upload it to my channel, and say it's you, or do you want me to send it to you, and you can upload it to a channel of yours?

8The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 03:19

Metalzoic

Metalzoic

DrBob276 ending his sentence with a smiley wrote:I may actually go record it right now if you want me to. Smile

Do you want me to upload it to my channel, and say it's you, or do you want me to send it to you, and you can upload it to a channel of yours?

I'm not registered on youtube so your channel would be just fine. Just say it's me I guess.

9The new patch fixes. Empty Re: The new patch fixes. 2010-12-04, 03:23

Guest


Guest

Alright, all credit will be due. Very Happy

I'll upload it tomorrow probably (after I record, I'm going to sleep, I woke up at 5:30 this morning or so)

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