Okay, so i finally platinized <(spell check says so) this thing the other day, and im just going to give a few tips here... i would have gotten it a long long time ago if vehicle kills counted (which they should for launchers)
-When trying to hit heli's, dont look at the crosshairs, or that floating red square at all, "be the missile" and only look at it. the crosshairs will just throw you off
-Dont ever try and kill someone from splash damage alone, you pretty much have to direct impact them.
- When trying to direct impact them, dont change your aim if they move, simply walk one way or another matching their movement while staying sighted in. the aim is really sensitive and you'll probably end up missing if you dont do it like this
-When trying to hit anything, you should always take a few step to the side, so youre not looking through the puff/trail of smoke the rocket leaves behind. doing this will also give you depth perception, making it a lot easier to judge how far away the missile is.
-When taking down choppers, ALWAYS have the explosive MK2 spec on, because V armor beats an AT4 with no explosive spec. nothings more frustrating than hitting a chopper and seeing it fly off.
-When taking down choppers, fire the missile in a way that you'll have to guide it the least. for example, if you see a chopper, lead it by a considerable amount and then guide it in from there.
-If youre trying to hit a stationary target, and dont want to stay sighted in waiting for the missile to hit, just switch weapons. the rocket will fly straight from then on.
-If youre trying to hit someone from a LONG way away (200 meters plus) aim a tiny, tiny bit above them, as the rocket does have slight drop. (hitting snipers with rockets is just the best)
I think that every engineer should use the AT4, once you get good with it, you'll have about a 1/2 success rate taking out choppers. plus it does the most damage against vehicles, period.
-When trying to hit heli's, dont look at the crosshairs, or that floating red square at all, "be the missile" and only look at it. the crosshairs will just throw you off
-Dont ever try and kill someone from splash damage alone, you pretty much have to direct impact them.
- When trying to direct impact them, dont change your aim if they move, simply walk one way or another matching their movement while staying sighted in. the aim is really sensitive and you'll probably end up missing if you dont do it like this
-When trying to hit anything, you should always take a few step to the side, so youre not looking through the puff/trail of smoke the rocket leaves behind. doing this will also give you depth perception, making it a lot easier to judge how far away the missile is.
-When taking down choppers, ALWAYS have the explosive MK2 spec on, because V armor beats an AT4 with no explosive spec. nothings more frustrating than hitting a chopper and seeing it fly off.
-When taking down choppers, fire the missile in a way that you'll have to guide it the least. for example, if you see a chopper, lead it by a considerable amount and then guide it in from there.
-If youre trying to hit a stationary target, and dont want to stay sighted in waiting for the missile to hit, just switch weapons. the rocket will fly straight from then on.
-If youre trying to hit someone from a LONG way away (200 meters plus) aim a tiny, tiny bit above them, as the rocket does have slight drop. (hitting snipers with rockets is just the best)
I think that every engineer should use the AT4, once you get good with it, you'll have about a 1/2 success rate taking out choppers. plus it does the most damage against vehicles, period.