http://www.1up.com/news/battlefield-3-introduces-battle-log-beta-september
SOOO STOKED! but so long to wait...
SOOO STOKED! but so long to wait...
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sorry to break it to you but unless you held on to MoH you won't be playingJust "Sir" will do wrote:did I read that right? is it going to be open and free to all?
AC for posting this first. I am pleased
lurking camel wrote:sorry to break it to you but unless you held on to MoH you won't be playingJust "Sir" will do wrote:did I read that right? is it going to be open and free to all?
AC for posting this first. I am pleased
TexasMace wrote:I'm one of those that got screwed on MOH. Pisses me off.
Zillah wrote:looks like im going to have to make a new account to download this... My age on xbl is my real age so i cant download M rated demos... WTF FUCK YOU WORLD
whatever.
But yeah, this is still awsome
Symbolic wrote:Plus the new suppression technique sounds beyond awesome. I already attempt to do that in BC2, but its not very effective.......I also wish they would implement some system where when you get shot, your aim is effected in some way or another. I hate putting 3 rounds into a wookie, while he sits there and shrugs off the bullets and pops me in the head a millisecond before he should be dead.
Ante wrote:Symbolic wrote:Plus the new suppression technique sounds beyond awesome. I already attempt to do that in BC2, but its not very effective.......I also wish they would implement some system where when you get shot, your aim is effected in some way or another. I hate putting 3 rounds into a wookie, while he sits there and shrugs off the bullets and pops me in the head a millisecond before he should be dead.
I disagree about flinch. Flinch adds a metaphorical dice roll to firefights and takes control away from the player. Stuff like that has no place in an FPS like Battlefield.
Just "Sir" will do wrote:*cough* medciwhore *cough cough*
Hannibal Lecter wrote:I just remembered, there was this topic on GFQs and some dude was saying that DICE said you could disable vehicles in multiplayer. I called BS, but does anyone know if that's true or not?
Hannibal Lecter wrote:I just remembered, there was this topic on GFQs and some dude was saying that DICE said you could disable vehicles in multiplayer. I called BS, but does anyone know if that's true or not?
HydrasBreath wrote:Hannibal Lecter wrote:I just remembered, there was this topic on GFQs and some dude was saying that DICE said you could disable vehicles in multiplayer. I called BS, but does anyone know if that's true or not?
Yeah I heard in an interview that if you get any vehicle below a certain amount of health it becomes "disabled" and can no longer move giving the people inside a chance to bail. Guns and such will still work on it though.
They more or less said it's to prevent vehicles from becoming deathtraps like the vodnik or humvee. It will still be possible to instakill just harder...let's say for random example the disabled threshold is anything below 30% gets disabled and lets say a rocket does 40 damage against a tank or something. So 2 rockets will disable the tank and a 3rd will finish it off but the people inside will probably have bailed so no kills for you. If you want to instakill the thing you'd have to get the tank down around 35% or what have you. Just close enough to the threshold that you can take it out with one hit while it's still operational.
Also engineers can repair a "disabled" vehicle back to working status. The auto-heal on vehicles won't get it working again nor does it permit a vehicle to fully regain all of their health. Only engineers can repair back to full health
edit: damn it ante beat me to it!
Fox Shepard wrote:September will be a busy month... Football, BF3, GoW3... I might need a clone to do it all.
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