it reinforces why I HATE playing rush with blueberries. I can't wait until I start playing with some SEC members or something because this just gets stupid.
On a more positive note, team work and suppression is an absolute necessity. I've found that when we've got a good team that has at least two support players applying suppressive fire over the enemy teams snipers heads, we tend to take the first set of MCOMs rather quickly. Combine that with a competent LAV driver and gunners, the game progresses rather nicely, the second MCOMs get to be a little tricky, and again, suppressive fire is the key. Forcing the enemy to stay in cover really helps, though I wish they had some form of smoke grenades or something to help provide cover for the choke points leading to the last MCOM.
Ultimately, if you've got a good team and an even better squad, you'll enjoy Rush, if not, well...it's the same old story with stupid blueberries.
On a more positive note, team work and suppression is an absolute necessity. I've found that when we've got a good team that has at least two support players applying suppressive fire over the enemy teams snipers heads, we tend to take the first set of MCOMs rather quickly. Combine that with a competent LAV driver and gunners, the game progresses rather nicely, the second MCOMs get to be a little tricky, and again, suppressive fire is the key. Forcing the enemy to stay in cover really helps, though I wish they had some form of smoke grenades or something to help provide cover for the choke points leading to the last MCOM.
Ultimately, if you've got a good team and an even better squad, you'll enjoy Rush, if not, well...it's the same old story with stupid blueberries.