JDM_Jev wrote:ok so as engineer you can kill people fine up close but it's absolutely horrible at long range and as medic it takes a shitload of hits to kill people at both ranges but at least you have 100 rounds + beneficial spread but as assault it takes no effort to kill at any range.
at long range I account more for travel than I do recoil. too accurate, too powerful, and as support (considering engineer is useless on most maps for no vehicles and medic is sort of meh for anything other than defib-spamming) ammo > everything
I would like to point out something here with the engineer.
1) You stated that you can win up close with an SMG, that sounds fair, that's the optimal range of an SMG. SMG's have horrible damage and accuracy apparently at long range, as they should, they are not designed for precision shooting. They are designed for close quarters combat in confined areas
2) Medic LMG, burst fire at medium to moderately long range engagements will usually get to a kill, but they are not precision weapons, and are more for suppressive fire than anything else. They are not designed to be a CQC weapon either, hence why they usually are a little bit slower on the draw fro ADS.
3) Assault Rifles, rifles in general, are designed to be a jack of all trades for the most part. Able to operate in multiple areas at many ranges. While the game exaggerates their accuracy at range a bit, I would not go as far as to saying it takes "no effort" to kill at any range. The only rifles I can say that make it a lot easier to get kills are the M16A2 and the AN-94. Use any other rifle and you simply cannot just point and shoot. Players who know how to use just about any weapon effectively will find tapping the trigger the easiest way to maintain control and keep your shots accurate at most ranges. Spraying will not net you a kill, and this applies to any weapon in the game, not just AR's. An assault rifle is supposed to provide accurate to moderately accurate fire from anywhere to close to moderately long ranges.
I use the AUG and on occasion the the F2000 and certainly can't out snipe people from across the bay on Panama Canal, but I do have the skill to know how to push my weapons capabilities to their limit to make the most of my shots so that I may kill said player hiding behind that slab of concrete at B.
The Assault class is there to provide a solid means to combat infantry, and while the lack of vehicles gives more focus to this class, they are not invincible gods of war. A competent assault player may get loads of kills. But be honest, look at the weapon you get killed by most when fighting an assault. For me 80%% of my deaths by assaults, the enemy player is usually using either the M16 or the AN-94 more so the latter. the remaining 20% is pretty much every other assault rifle out there. The infinite ammo thing, ok fine, yes that may give them a slight edge, but anyone who is in a proper squad can simply request ammo from a squad mate (provided you have an assault in your squad and they're listening).
I simply don't know what it is that is making them so OP to you. I simply can't see it. Do I die a lot to assault players? Yes, I do, but I also die a lot to all the other classes, medics, engineers, recons.