The fact that explosives are so weak this time around makes me not-lean towards Flak Jacket.
I've been wounded twice by noob tubes, then a frag and had two stun grenades thrown at me and I was still alive. Without using that perk.
As for Hardline I only use it when I'm playing with a full party.
Scavenger is nice, but the higher starting ammo count for weapons makes me lean towards something else, that and the FAMAS is very popular so I don't have any ammo troubles anyway (apart from the Masterkey, but 16 shots last me a long time).
Lightweight is lol.
Ghost on the other hand, no longer has stopping power to compete with so it's the best perk 1. And it shouldn't be, under any circumstances, immune to a passive kill streak that's used over something else, especially one so high up. That's just retarded.
And as of right now foot steps make no noise. Even without Ninja. How they fucked that one up is beyond me lol.
So there's 0 reason to use Ninja, but as soon as footsteps are fixed Ninja will go right back to being the ultimate perk 3.
I've been wounded twice by noob tubes, then a frag and had two stun grenades thrown at me and I was still alive. Without using that perk.
As for Hardline I only use it when I'm playing with a full party.
Scavenger is nice, but the higher starting ammo count for weapons makes me lean towards something else, that and the FAMAS is very popular so I don't have any ammo troubles anyway (apart from the Masterkey, but 16 shots last me a long time).
Lightweight is lol.
Ghost on the other hand, no longer has stopping power to compete with so it's the best perk 1. And it shouldn't be, under any circumstances, immune to a passive kill streak that's used over something else, especially one so high up. That's just retarded.
And as of right now foot steps make no noise. Even without Ninja. How they fucked that one up is beyond me lol.
So there's 0 reason to use Ninja, but as soon as footsteps are fixed Ninja will go right back to being the ultimate perk 3.