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Guns that are op.

+5
Epyk MD
Valukar
Kenshiro
DRGN LRD 1213
1fnbighen
9 posters

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1Guns that are op. Empty Guns that are op. 2010-11-15, 11:43

1fnbighen

1fnbighen

ok. none jump out at me at all. i like the famas a lot and ive headr people say that wasnt op. the galil i love and not sure. the ak47u ive heard is somewhere around there.


lets decide as a site/group what we deem as overpowered if anything in this god of a game.

2Guns that are op. Empty Re: Guns that are op. 2010-11-15, 11:49

DRGN LRD 1213

DRGN LRD 1213

THe AK74u is good, but I think the Spectre is the best sub machine gun!!!

3Guns that are op. Empty Re: Guns that are op. 2010-11-15, 11:52

1fnbighen

1fnbighen

yeah i also would like opinins on smgs cause to me the all look the same so thx

4Guns that are op. Empty Re: Guns that are op. 2010-11-15, 12:06

Guest


Guest

I dunno what gun it is, but the reloading animation makes it look like they remove the barrel and replace it with a different one. That gun. That gun is really powerful. I don't know if it's OP, though. I don't see it used often, and I've only used it a couple times when I picked it up off of enemies.

5Guns that are op. Empty Re: Guns that are op. 2010-11-15, 12:52

Kenshiro

Kenshiro

I think its the G11 that you are talking about. I think it loads from the front like a P90, but its magazine is actually sitting in top of the barrel. And according to the list it is the last AR to unlock, so that's why no one (cept fan...atics) have them.

6Guns that are op. Empty Re: Guns that are op. 2010-11-15, 14:17

Valukar



famas/ak74

although all of the automatic assault rifles are a little too good.

http://www.gamerhold.com/forum

7Guns that are op. Empty Re: Guns that are op. 2010-11-15, 14:50

Epyk MD

Epyk MD

i unlocked the fal today...iv gone mostly1.0+ every time i use it, so i guess thats my OP weapon

8Guns that are op. Empty Re: Guns that are op. 2010-11-15, 15:14

Guest


Guest

None of the SMGs are overpowered, they're all gimped ARs for the most part.


AUG/G11/FAMAS/S63. fail

9Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:19

fighter4u

fighter4u

Actually all the AR do the same damage (I think). The difference is in recoil,sway and stuff.

10Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:24

Guest


Guest

fighter4u wrote:Actually all the AR do the same damage (I think). The difference is in recoil,sway and stuff.

No, they're different:

http://denkirson.xanga.com/735016527/black-ops/

11Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:28

fighter4u

fighter4u

The Cramtron wrote:
fighter4u wrote:Actually all the AR do the same damage (I think). The difference is in recoil,sway and stuff.

No, they're different:

http://denkirson.xanga.com/735016527/black-ops/

Thanks for the link!

12Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:28

Guest


Guest

The only weapon that I used that I really felt as if I had a huge advantage over other people with was the Stoner 63, but it makes you move slower, ADS slower, and such, so it's not that bad.

13Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:29

Guest


Guest

All automatic and burst-fire assault rifles vary between 3 and 4 shots to kill.


The only discrepancies are present in re-center speed, recoil, reload/add time speed, damage drop range (M16 loses the one-burst ability at 56 meters, while 40-30 ARs lose their 3-shot at 43.5 meters and 35-25 ARs lose their three-shot at 39.5 meters) and the ammo count.

40-30 ARs only have an 'advantage' in the fact that they can 2SK the head, however the 35-25 ARs kill in the same number of body-shots and have much faster rates of fire.

14Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:32

Guest


Guest

The fact that they lose their 3 shot kill range about 12 feet further is a significant disadvantage, not to mention the fact that they're goofy recoil combined with a high RoF tends to mean they have a good chance of wasting a lot of bullets.

15Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:32

Guest


Guest

I've never found 5 meters to be that significant. That's basically knife-range.

16Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:36

Guest


Guest

I wasn't aware that 4-5 meters was knife range, considering that that's 12-15 feet. xD That's about shotgun range; knife range would be 1-1.5 meters.

17Guns that are op. Empty Re: Guns that are op. 2010-11-15, 16:47

Guest


Guest

Well considering it's at mid-range instead of up-close in your face, the loss of 4 meters is ultimately negligible.


FAMAS/AUG > 40-30 ARs.

18Guns that are op. Empty Re: Guns that are op. 2010-11-15, 18:46

Kyuubey

Kyuubey

I think the Famas is a little too good. Don't worry about the G11, it's awful.

19Guns that are op. Empty Re: Guns that are op. 2010-11-15, 21:29

Guest


Guest

ante87 wrote:Uh, so you're agreeing with the average gameFAQS poster? Now I KNOW you're trolling. Sheesh.

No, because everybody used to argue that I was wrong on GameFAQs, so they must be right, if majority says so.

Not really. He still had the highest K/D and technically did the most for his team, by calling in the best killstreaks. And I'm not acting crazy. How am I acting crazy? I've been the same as always, I've just learned a lot in a few months, but I'm fine. I'm perfectly fine, as I've said before, again and again. People constantly try to tell me they're worried about me, but I just tell them to mind their own business, and to leave me alone. What do they know? They aren't me.

20Guns that are op. Empty Re: Guns that are op. 2010-11-16, 00:17

Guest


Guest

I wish I knew what guns people were using when they kill me.
I can't recognize these stupid things by sight, yet. Some d-bag was owning me with a tiny SMG, and it was pissing me off that I couldn't find out what it was.

21Guns that are op. Empty Re: Guns that are op. 2010-11-16, 00:27

1fnbighen

1fnbighen

mac 11 maybe? or was it like a pistol, maybe the classified pistol the fully auto.

could also be the skorpion, but its not op

22Guns that are op. Empty Re: Guns that are op. 2010-11-16, 00:38

Guest


Guest

It wasn't the Skorpion, and it wasn't the CZ7... whatever it's called. That fully-auto pistol. It was a little SMG, and I didn't recognize it.

I'm going to have to spend up to 8000 CoD points to find out. That's how many SMGs I have available and haven't bought, yet.

23Guns that are op. Empty Re: Guns that are op. 2010-11-16, 01:02

1fnbighen

1fnbighen

im guessing the mac 11 or the pm something something

24Guns that are op. Empty Re: Guns that are op. 2010-11-16, 01:08

Ante

Ante

My guess is the Mac 11. The thing has zero recoil I swear.


Edit: It also sounds like popcorn popping when it isn't silenced.

25Guns that are op. Empty Re: Guns that are op. 2010-11-16, 12:12

Metalzoic

Metalzoic

ante87 wrote:My guess is the Mac 11. The thing has zero recoil I swear.


Edit: It also sounds like popcorn popping when it isn't silenced.

I'd say the Mac-11 has pretty decent recoil.

The CZ pistol is auto? The description just says it's semi auto.

26Guns that are op. Empty Re: Guns that are op. 2010-11-16, 12:59

Guest


Guest

Metal--there's a full-auto attachment for it.

27Guns that are op. Empty Re: Guns that are op. 2010-11-16, 14:03

Metalzoic

Metalzoic

Gotcha. Only one more level and I can roll with the Colt Commando. So. Excited.

28Guns that are op. Empty Re: Guns that are op. 2010-11-16, 15:47

Ante

Ante

Word, the Commando is one bad ass gun. Still prefer the Galil with extended mags though. 50 rounds of pure destruction.

29Guns that are op. Empty Re: Guns that are op. 2010-11-16, 17:55

Metalzoic

Metalzoic

Got it. Love it. I've only had 1 negative match with it so far. A TDM game I just played with a bunch o' SeC boys. That game sucked but the commando is killer.

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