Recent Posts
SeC Gaming
the Lounge
New Lounge Topic
New Gaming Topic
We've moved to Discord

You are not connected. Please login or register

Patch out today

+3
Metalzoic
TheGM
ALargeEffinFry
7 posters

Go to page : 1, 2  Next

Go down  Message [Page 1 of 2]

1Patch out today Empty Patch out today 2010-12-14, 11:22

ALargeEffinFry

ALargeEffinFry

and a list of everything patched so far...

Issues Addressed:
* • Resolved several issues with parties getting disbanded unexpectedly.
* • Updated handling for UPnP-enabled routers to improve matchmaking conditions where users had strict or moderate NAT types. Also added in-game communications so that all players are aware of their NAT type in the Player Match party lobby.
* • Addressed issue that prevented the “Load MP by Default” option from saving when other specific option combinations were set.
* • Prevention of exploit that allowed players to keep custom classes and killstreaks after prestige.
* • Addressed an issue where Flak Jacket Pro would not always protect against ground fires left by Napalm Strikes.
* • Prevention of users losing their killstreak reward when switching classes at the start of a new round in round-based game modes.
* • Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
* • Added round start explosive delay to China Lake grenade launcher to give it the same round start limitations as other explosives.
* • Contracts will now reset when the player Prestiges.
* • Prevention of Valkyrie rocket exploding upon release under rare conditions.
* • Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
* • Prevention of an issue where a player will get teleported outside the map boundaries under very specific circumstances.
* • Additional security measures to enhance detection and banning capabilities.

Gameplay Tuning:
* • Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
* • Added a negative influencer to all spawn points to decrease the chances of spawning near an enemy. This will further improve spawning protection on top of previous updates.
* • Additional sound mix tuning for Ninja Pro users – increased ranges and volume of enemy footsteps, and removed player footstep sounds on concrete material types.
* • Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
* • Subtle increase in sniper rifle accuracy when scoping in.
* • Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
* • Additional minor reductions in knife lunge.


LIVE FIXES

11/23
* · Addition of Hardcore HQ & Hardcore CTF game modes to the playlists
* · Prevention of the ability to earn XP in Private Matches

11/18
* · Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* · Experimental slight reduction in knife lunge range – this is a trial change
* · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige

11/17 (full title update)
* · Improved matchmaking to find matches significantly faster
* · Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
* · Improved host selection to ensure that the best host is always selected in the pre-game lobby
* · Improved party system to ensure that parties don’t get broken apart
* · Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
* · Server-side and game-side changes to decrease the amount of failed Film uploads
* · Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* · Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
* · Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
* · Additional fine-tuning of audio levels and ranges for footsteps and gunfire
* · Additional fine-tuning of audio levels for bomb plants/defuses
* · Additional online security enhancements

11/16
* · Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* · Array: Added collision to prevent players from partially clipping into a tree
* · Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* · Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* · Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* · Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/12
* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/11
* - Online number counts were not updating properly; these are now reporting exact online numbers
* - Parties getting disbanded when host did not find a match quickly

11/10
* - Users’ rank and stats can get wiped under very specific conditions

11/9
* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/5
* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

2Patch out today Empty Re: Patch out today 2010-12-14, 11:26

Guest


Guest

Sweet!

3Patch out today Empty Re: Patch out today 2010-12-14, 11:30

ALargeEffinFry

ALargeEffinFry

But acording to official BO forums, YY doesnt cancel the reload anymore, and Ghost Pro users show up greeen on CG/Gunship, and are being killed by sentrys/attack choppers, but i dont trust the stupid community there on those

4Patch out today Empty Re: Patch out today 2010-12-14, 11:32

Guest


Guest

Yeah that doesn't sound right.

5Patch out today Empty Re: Patch out today 2010-12-14, 11:33

ALargeEffinFry

ALargeEffinFry

I can see the YY reload cancel since it shaves time off the reload, giving a slight advantage

6Patch out today Empty Re: Patch out today 2010-12-14, 11:34

TheGM

TheGM

I played it after the patch. Game still sucks.

7Patch out today Empty Re: Patch out today 2010-12-14, 11:35

Metalzoic

Metalzoic

Neat. Glad it's out, hopefully I can actually do ok with a sniper rifle now.

Reload canceling should have been removed years ago. It's dumb for one thing, but it also circumvents reload times being a point of gun balance. I really hope it is removed.

8Patch out today Empty Re: Patch out today 2010-12-14, 11:36

Metalzoic

Metalzoic

TheGM wrote:I played it after the patch. Game still sucks.

Posts like this belong on Gfaqs.

9Patch out today Empty Re: Patch out today 2010-12-14, 11:37

Guest


Guest

Whats wrong with reload canceling?

10Patch out today Empty Re: Patch out today 2010-12-14, 11:38

ALargeEffinFry

ALargeEffinFry

It can shave a second or two off your reload and in some cases, that's life or death, and since not everyone knew about it, it was unfair for ones that didnt

11Patch out today Empty Re: Patch out today 2010-12-14, 11:41

Guest


Guest

I can see why thats wrong but what about just plain old reload canceling?

12Patch out today Empty Re: Patch out today 2010-12-14, 11:42

TheGM

TheGM

Metalzoic wrote:
TheGM wrote:I played it after the patch. Game still sucks.

Posts like this belong on Gfaqs.

You belong on Gfaqs.

Crowd: OOooooooooooooooooooooooooooooooooooohhhh. *start Jerry chant* JERRY! JERRY! JERRY! JERRY!

Screw reloading cancling fix the shotguns. I know if looks funny but I am getting kinda tried of seeing people take buckshot to the face and no-sell it
only to see the guy 10 feer behind him die.
once or twice it is kinda funny.......25th time and I get a little preturbed.

13Patch out today Empty Re: Patch out today 2010-12-14, 11:44

ALargeEffinFry

ALargeEffinFry

Reload canceling is still there, but YY wont do it anymore.

also the added a dolly cam in theater, shown here

<object width="560" height="340"><param name="movie" value="https://www.youtube.com/v/PmTi89PmwGw?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/PmTi89PmwGw?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

and new contracts

14Patch out today Empty Re: Patch out today 2010-12-14, 11:46

Guest


Guest

The RC car ruined the clip.

15Patch out today Empty Re: Patch out today 2010-12-14, 11:48

ALargeEffinFry

ALargeEffinFry

Yes i was sad about that

16Patch out today Empty Re: Patch out today 2010-12-14, 12:06

Metalzoic

Metalzoic

Bla125 wrote:Whats wrong with reload canceling?

There are already several actual game mechanics in place to deal with re-loading/ammo. Sleight of hand, dual mags, extended mags etc...

Why leave in a glitch as well?

silentshooter making Metal both sad and happy wrote:Reload canceling is still there, but YY wont do it anymore.

also the added a dolly cam in theater, shown here

YY doesn't do it, but it's still there? On Gfaqs it's been mentioned that sprint canceling has been removed too. I didn't know there was a 3rd way to do it.

Dolly cam sounds cool though. I'll have to see how it works.

17Patch out today Empty Re: Patch out today 2010-12-14, 12:15

ALargeEffinFry

ALargeEffinFry

Well i cant say cause i havent played yet, but on BO forums, they were saying sprint canceled it. and there is also knife cancel

18Patch out today Empty Re: Patch out today 2010-12-14, 12:17

Guest


Guest

I use SoH on every class so I never reload cancel but I don't have a problem with it.

19Patch out today Empty Re: Patch out today 2010-12-14, 12:21

Metalzoic

Metalzoic

Hmmm... I read sprint canceling was removed too. Didn't even know about the knife cancel.

Bla I don't exactly have a problem with it. I just feel glitches should be removed, especially when they can affect balance... that's all.

20Patch out today Empty Re: Patch out today 2010-12-14, 12:22

ALargeEffinFry

ALargeEffinFry

ya knife cancel wasnt popular since it took longest

21Patch out today Empty Re: Patch out today 2010-12-14, 12:27

Guest


Guest

I still think they should nerf the knife more.

22Patch out today Empty Re: Patch out today 2010-12-14, 12:28

Metalzoic

Metalzoic

It says they reduced the lunge even more, but I haven't tried it yet. Did you check it out yet Bla?

23Patch out today Empty Re: Patch out today 2010-12-14, 12:28

ALargeEffinFry

ALargeEffinFry

They reduced the lunge a little bit more

24Patch out today Empty Re: Patch out today 2010-12-14, 12:32

Guest


Guest

I haven't tried out the knife yet but I can still tell it will make me want to rip my face off and smack my tv with it.

25Patch out today Empty Re: Patch out today 2010-12-14, 17:14

Guest


Guest

These are some awesome changes. I am going to go check them out soonish.

26Patch out today Empty Re: Patch out today 2010-12-14, 17:15

Kyuubey

Kyuubey

I can confirm that there is no way to cancel reload. The number is added to your mag at the end of the animation.

27Patch out today Empty Re: Patch out today 2010-12-14, 17:41

Zillah

Zillah

Higurashi wrote:I can confirm that there is no way to cancel reload. The number is added to your mag at the end of the animation.

Can you still knife while youre reloading, or does it just not let you knife at all?

28Patch out today Empty Re: Patch out today 2010-12-14, 18:14

Metalzoic

Metalzoic

I knifed a guy while re-loading earlier so I don't think it's mechanics have changed at all.

Ninja Pro is a bit different. It doesn't really sound like they made your enemies footsteps any louder, but they did make yours almost completely silent. I guess it amounts to about the same thing since it does make them a bit easier to hear coming.

The lack of non-stop hardline re-roll killstreaks seemed noticeable. Nice.

Haven't tried the snipers yet.

29Patch out today Empty Re: Patch out today 2010-12-14, 18:16

Guest


Guest

Metalzoic wrote:The lack of non-stop hardline re-roll killstreaks seemed noticeable. Nice.

Best thing about the patch. Seriously.

30Patch out today Empty Re: Patch out today 2010-12-14, 18:56

ALargeEffinFry

ALargeEffinFry

People on official forums were crying cause hardline pro was fixed.

And the YY cancel is annoying cause I would do it when caught off gaurd while reloading and usually survive. Now it's like YYY and my guy has a seizure.

31Patch out today Empty Re: Patch out today 2010-12-14, 19:00

Valukar



whyyyyyyy are they still sucking the skill out of call of duty

YY made it a little less painful to use shitty guns and now they're just emphasizing sleight of hand's dominance over the other perk 2s

http://www.gamerhold.com/forum

32Patch out today Empty Re: Patch out today 2010-12-14, 19:16

Metalzoic

Metalzoic

ing wrote:whyyyyyyy are they still sucking the skill out of call of duty

YY made it a little less painful to use shitty guns and now they're just emphasizing sleight of hand's dominance over the other perk 2s

I used it too, but I never really felt it took any special skill... I feel it was just an exploit that needed to be fixed. There are options for reloading besides SoH (dual mags/extended mags). SoH is good but not my favorite/most used perk 2.

33Patch out today Empty Re: Patch out today 2010-12-14, 19:18

Kyuubey

Kyuubey

Oh no! You'll actually have to use your secondary now? Where is the skill in that!?!

34Patch out today Empty Re: Patch out today 2010-12-14, 19:20

Valukar



Metalzoic wrote:
ing wrote:whyyyyyyy are they still sucking the skill out of call of duty

YY made it a little less painful to use shitty guns and now they're just emphasizing sleight of hand's dominance over the other perk 2s

I used it too, but I never really felt it took any special skill... I feel it was just an exploit that needed to be fixed. There are options for reloading besides SoH (dual mags/extended mags). SoH is good but not my favorite/most used perk 2.
all this is is just an indirect sleight of hand buff that was completely unnecessary. i don't know a single person that ever complained about reload canceling.

http://www.gamerhold.com/forum

35Patch out today Empty Re: Patch out today 2010-12-14, 19:21

Metalzoic

Metalzoic

The Cramtron™ wrote:
Metalzoic wrote:The lack of non-stop hardline re-roll killstreaks seemed noticeable. Nice.

Best thing about the patch. Seriously.

I agree.

36Patch out today Empty Re: Patch out today 2010-12-14, 19:35

Guest


Guest

Reload canceling probably made a difference in your game less than 1% of the time you played.
It's really not a big loss.

37Patch out today Empty Re: Patch out today 2010-12-14, 20:25

Zillah

Zillah

The Cramtron wrote:Reload canceling probably made a difference in your game less than 1% of the time you played.
It's really not a big loss.

^This
Reload canceling was just a nifty little trick. Kind of dumb to get rid of it to be honest...

38Patch out today Empty Re: Patch out today 2010-12-14, 20:27

ALargeEffinFry

ALargeEffinFry

I only used it when caught off guard in the middle of a reload. I never used it for shaving 1-2 seconds of my reloads, like most people. But oh well. It's not a big deal.

39Patch out today Empty Re: Patch out today 2010-12-14, 20:34

Guest


Guest

I played some splitscreen matches at a friend's house; the knife lunge reduction is amazing. You have pretty much be right in their face for a lunge now; it's actually even less powerful than the CoD4 knife now it seems.

I never used "YY" to reload cancel in CoD, just sprint for a split second as soon as you see the ammo refill, so I'm pretty glad it won't affect me.

40Patch out today Empty Re: Patch out today 2010-12-14, 20:46

Zillah

Zillah

xsilentshooterx wrote:I only used it when caught off guard in the middle of a reload. I never used it for shaving 1-2 seconds of my reloads, like most people. But oh well. It's not a big deal.
Yeah, me too.

41Patch out today Empty Re: Patch out today 2010-12-14, 20:47

MEGA MILK

MEGA MILK

DrBob276 wrote:I played some splitscreen matches at a friend's house; the knife lunge reduction is amazing. You have pretty much be right in their face for a lunge now; it's actually even less powerful than the CoD4 knife now it seems.

I never used "YY" to reload cancel in CoD, just sprint for a split second as soon as you see the ammo refill, so I'm pretty glad it won't affect me.

Splitscreen CoD is a totally different monster from online CoD. Just sayin.

42Patch out today Empty Re: Patch out today 2010-12-14, 20:48

Guest


Guest

MEGA MILK wrote:
DrBob276 wrote:I played some splitscreen matches at a friend's house; the knife lunge reduction is amazing. You have pretty much be right in their face for a lunge now; it's actually even less powerful than the CoD4 knife now it seems.

I never used "YY" to reload cancel in CoD, just sprint for a split second as soon as you see the ammo refill, so I'm pretty glad it won't affect me.

Splitscreen CoD is a totally different monster from online CoD. Just sayin.

It is, but the programming is still the same. We were goofing around seeing how far you would lunge. Other than lag, the knife lunge range will be the same.

43Patch out today Empty Re: Patch out today 2010-12-14, 20:51

MEGA MILK

MEGA MILK

True, true. But lag is, like, huge in CoD. HUGE.

44Patch out today Empty Re: Patch out today 2010-12-14, 20:52

Guest


Guest

Yes, especially this one. But I'm just saying, compared to how it used to be, the knife is a shadow of it's former self.

45Patch out today Empty Re: Patch out today 2010-12-14, 20:54

MEGA MILK

MEGA MILK

I guess. MW2 was just retarded. My friends and I jokingly called the commando knife a spear.

God, CoD4 was so awesome.

46Patch out today Empty Re: Patch out today 2010-12-14, 20:55

Guest


Guest

MEGA MILK wrote:I guess. MW2 was just retarded. My friends and I jokingly called the commando knife a spear.

Lol, pretty much. MW2 had a knife that was ridiculous enough to begin with, then commando just made it completely stupid. Pressing the Right Thumbstick while even having somebody vaguely on your screen seemed to mean they were dead, run around a corner or not, lol.

47Patch out today Empty Re: Patch out today 2010-12-14, 20:57

MEGA MILK

MEGA MILK

First time I played, I ran around with default class that had the UMP and Mag w/tac knife. Went 16-5. I couldn't stop laughing at how dumb it was.

48Patch out today Empty Re: Patch out today 2010-12-14, 21:00

Guest


Guest

I didn't really notice it was that bad, until people really started doing it; I just never thought that there was any way the knife could be that much more effective than using a gun, lol. I think WaW had it right, personally, as far as the knife went (not upon release, but when they fixed it. When WaW first came out, the knife was more unreliable than the BC2 knife. XD I remember getting into a knife fight with another sniper once on Outskirts, and it took 7+ knifes from each of us before I finally killed him)

49Patch out today Empty Re: Patch out today 2010-12-14, 21:02

MEGA MILK

MEGA MILK

I never wanted to play WaW, mainly because I felt they would never, ever top CoD2. I played Halo and Vegas instead. I don't think I missed out.

50Patch out today Empty Re: Patch out today 2010-12-14, 21:06

Zillah

Zillah

Who here remembers care-package knifing? that was just horrendous, but god it was so fun.

Sponsored content



Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum