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Imagine if they actually gave the weapons realistic recoil...

+9
Duck
MEGA MILK
Ante
StormEye
Chewy
Metalzoic
Same
Tater
Artimise Flare
13 posters

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Artimise Flare

Artimise Flare

Like this, granted it is a little comical, as you can see the recoil on the EBR is pretty atrocious especially when on automatic. I can't imagine you'd hit anything with the M14 on automatic, let alone any rifle that uses a .308/7.62 round.

By the way skip to 2:16 to see what I mean.

Tater

Tater

If they add "realistic" recoil they should add "realistic" damage.

A single shot from that rifle can drop anyone even wearing body armor in one shot! Yet the EBR takes 3-4 shots center mass in BC2.

The m16 a .556 can drop someone with center mass shots in 2-3 bursts (6-9 rounds) it don't take that much to drop someone IRL.

So that's my only thing. If their gonna make a game with realistic recoil they should add realistic damage. Get shot in the leg now you limp, get shot in the head with any weapon "ONCE" your dead. OH and realistic bullet drop!

But problem is people will complain about that. And camping would become atrocious and abundant. I aint running out there it only takes one bullet to kill you.

Same

Same

Darth Tater wrote:If they add "realistic" recoil they should add "realistic" damage.

A single shot from that rifle can drop anyone even wearing body armor in one shot! Yet the EBR takes 3-4 shots center mass in BC2.

The m16 a .556 can drop someone with center mass shots in 2-3 bursts (6-9 rounds) it don't take that much to drop someone IRL.

So that's my only thing. If their gonna make a game with realistic recoil they should add realistic damage. Get shot in the leg now you limp, get shot in the head with any weapon "ONCE" your dead. OH and realistic bullet drop!

But problem is people will complain about that. And camping would become atrocious and abundant. I aint running out there it only takes one bullet to kill you.

This ^

Also hardcore mode is like realistic damage EXCEPT the recoil is exactly the same >_>

Metalzoic

Metalzoic

I would love a game that not only had realistic recoil, but also simulated the violence of firing a weapon and being fired at/suppressed (Breach is the only game I can think of that does this).

I would also like to add other realistic things:
Very brief sway/settle time as you find your sights.
Minimum spread based off of the sightline of iron sights and the various optics.
Iron sights slightly blur your target/distance as you focus on the front site for the shot.

I would actually keep damage around CoD levels (with a few tweaks towards realism) for gameplay though.

Maybe make a single headshot kill within a certain (fairly close) range depending on round/force.
Maybe give a center mass shot area (say the size of a large grapefruit) a 2x damage multiplyer.
Make it so that when you die if more than 50% off the damage you took came from hits to the arms/legs then (and only then) you fall into a second-chance like state.

Etc...
Hmmm. I should post this in the "make a CoD game" thread.

Chewy

Chewy

I wouldn't want this game to be too realistic, I don't think it would be as fun that way.

The Rainbow Six games seem to have pretty realistic recoil compared to other shooters. I wish they would make another one without the cover system(it ruins multiplayer IMO).

Tater

Tater

I like metals idea.

Especially the ads'ing idea. Your eye focuses on what your aiming at so everything else appears blurry!!

Weapon jams would be a cool thing. Hear me out. You make the game so after playing you actually have to maintain your weapons used. by cleaning the weapon you make it more accurate and less susceptable to breakage or jamming.

Weapon customization. you can buy attachments and do whatever you want just like in teh real military. customize the weapon to your liking.

Loadouts: you get to create what you want your characters appearance to be. Your limited to certain camos per faction. but as you play depending on grenades going off or walking through water and taking a knee your Uniform actually gets dirtier as your player progresses through levels. You have the option to re-purchase a new uniform if your's gets too dirty or you can go for that uber badass delta "i've been here for months without supplies look".

Metalzoic

Metalzoic

Especially the ads'ing idea. Your eye focuses on what your aiming at so everything else appears blurry!!

This is true with RDS/Holo sites and other optics where you just need to focus on your target and put the red dot over them, but with iron sights you actually only take a quick glance at your target then put all your focus on the front site (and it's alignment with the out-of-focus rear site and out-of-focus target).

With iron/open sights if you look at the target, you're probably going to miss. One of my instructors used to drill into us "in order to hit your target you must not look at it!"

This is the reason iron sights and optics should have mechanical gameplay differences between them. RDS style optics help you target faster, help improve sight radius, make switching from target to target quicker etc... they are hands down better and within a few years will probably be pretty standard on handguns as well.

StormEye

StormEye

As I always preach around BF series since BC.

Inaccuracy (this includes instantaneous sight in increasing inaccuracy) & Non-Laser Bullet Drop for all guns.

Thats all it needs to be put into the game, and the balance made accordingly with damage and such, then it is golden.

Ante

Ante

I just want more realistic bullet drop. Also, the bullet spread needs to be same on consoles as it is on PC. At long ranges, you can't kill someone with an AR on the PC because the bullets just start flying every which way except where you're aiming.

Guest


Guest

I like the BC system more than the original BF formula. Fun as in you can run around and do whatever, not way too much health so it promotes hiding out. Of course since there was much less cover on the battlefield you didn't really have to worry about it back then but now...it'd be terrible.

And of course the only way some guns ever had decent accuracy was in prone (M60 in Battlefield: Vietnam).

The only thing I'd change about the current system would be to add a stagger when you're shot (I don't think you should be able to run into or away from gunfire without a speed penalty) and lower the health regen rate in Core.

Ante

Ante

Marxist Dictator wrote:I like the BC system more than the original BF formula. Fun as in you can run around and do whatever, not way too much health so it promotes hiding out. Of course since there was much less cover on the battlefield you didn't really have to worry about it back then but now...it'd be terrible.

And of course the only way some guns ever had decent accuracy was in prone (M60 in Battlefield: Vietnam).

The only thing I'd change about the current system would be to add a stagger when you're shot (I don't think you should be able to run into or away from gunfire without a speed penalty) and lower the health regen rate in Core.



I agree with this post, just as long as there's no flinch. I fucking hate flinch.

MEGA MILK

MEGA MILK

I actually like the way it is now, personally. This game has a great pace to it, I think such changes would slow it down to much. Shit works in Rainbow, but would probably be just aggravating in Battlefield.

Duck

Duck

I think an absolutely realistic game would be pretty cool. Your weapon stays the same throughout the games you play, and you gotta take care of it or it'll break. Real life things like reliability would be cool too, making an actual use to a durable gun like an AK. It'd probably be better as a singleplayer game though.

MEGA MILK

MEGA MILK

It could work Ducksaws, but the vast majority of the Xbox Live community is very casual, and wouldn't be all that excited about micro-managing your weapon and stuff.

Duck

Duck

I doubt casual players would be interested in the concept of super realism in the first place. I still want to see a kind of RPG FPS that's realistic. Like a Call of Duty game that has all the effort put into the single player, like to the degree of Fallout or Mass Effect. So you wouldn't have stats or anything, but it would be a really well done singleplayer shooter, set up like you requistion weapons from command etc, go through boot camp, go through different missions and then return to base, stuff like that.

A kind of going through the military simulator.

The Adli Corporation

The Adli Corporation

one thing that always bugged me is the whole 'number of bullets' thing.

if i have 200 bullets in my LMG mag and 200 spare, i fire one, then reload. i dont have 399 bullets left over, i have 200 since ive dropped the first mag.

unless you physically open the mag up and clip the belts together, it should start a fresh mag.

MEGA MILK

MEGA MILK

Mr. KutKu wrote:one thing that always bugged me is the whole 'number of bullets' thing.

if i have 200 bullets in my LMG mag and 200 spare, i fire one, then reload. i dont have 399 bullets left over, i have 200 since ive dropped the first mag.

unless you physically open the mag up and clip the belts together, it should start a fresh mag.

SOCOM and some other shooters do this, and I too would like to see it more often.

Metalzoic

Metalzoic

Mr. KutKu wrote:one thing that always bugged me is the whole 'number of bullets' thing.

if i have 200 bullets in my LMG mag and 200 spare, i fire one, then reload. i dont have 399 bullets left over, i have 200 since ive dropped the first mag.

unless you physically open the mag up and clip the belts together, it should start a fresh mag.

I agree. I would do away with magic magazines. If you tactical reload then you lose whatever rounds were left in that mag.

Chewy

Chewy

As a compulsive reloader I would absolutely hate if they took away the magic magazines.

Duck

Duck

They should have the reload button just cycle to the next mag in a kind of "mag playlist". Then if you hold down the X button you can bring up a mini menu, highlight two magazine, release, and your guy will start merging them into one more-full magazine.

The Adli Corporation

The Adli Corporation

yeah, its the most annoying in LMGs since its pretty hard to break the links and put them back together again.

i had some empty (no explosives inside the casing) rounds of MG bullets on a belt as a souvenir from a fort, and they would not budge at all.

Metalzoic

Metalzoic

Chewy wrote:As a compulsive reloader I would absolutely hate if they took away the magic magazines.

It would simply be a new skill to learn and add a tactical decision on whether or not to reload.

Duckpants wrote:They should have the reload button just cycle to the next mag in a kind of "mag playlist". Then if you hold down the X button you can bring up a mini menu, highlight two magazine, release, and your guy will start merging them into one more-full magazine.

Could work depending on how you did it.

StormEye

StormEye

Previous BF series made it that once you reload, you are giving up the current magazine due to the reload animation (except bolt-actions which loaded a shell at a time, if it is there).

RBS had a system where it will retrieve the magazine that you reloaded, but it would stay in the same ammo count. So if you reloaded with 14 rounds left, after two or three reloads, you would come back to the 14 round magazine.

Ante

Ante

StormEye wrote:
RBS had a system where it will retrieve the magazine that you reloaded, but it would stay in the same ammo count. So if you reloaded with 14 rounds left, after two or three reloads, you would come back to the 14 round magazine.

This is how reloading should be done always and forever. IMO, of course.

The Adli Corporation

The Adli Corporation

thats a good idea

Zillah

Zillah

Your personage should have a number of pouches, straps, pockets, and a weight limit.

From there, you can go about filling out the pouches with a number magazines, grenades, sidearms, knifes, gadgets, launchers, etc... You can see how that could pan out. Camo is kind of useless as long as players have a certain glint to them.

It would be cool to outfit yourself with %100 percent control

The Adli Corporation

The Adli Corporation

just have nothing.

a gun, and pants with magazines strapped to them

RUN LIKE THE WIND BULLSEYE!!!!

Duck

Duck

Running around in a thong with an extra mag tucked into the waistband?

The Adli Corporation

The Adli Corporation

or nothing at all... but you wont like where the mag is....

StormEye

StormEye

Ducksaws wrote:Running around in a thong with an extra mag tucked into the waistband?
Thats ultimate uniform that would make people flinch as soon as they sight you, which would give you an extra quarter of a second advantage to the thong bearer.

LoL

Ars Diaboli

Ars Diaboli

StormEye wrote:RBS had a system where it will retrieve the magazine that you reloaded, but it would stay in the same ammo count. So if you reloaded with 14 rounds left, after two or three reloads, you would come back to the 14 round magazine.

Me wants. A lot of these ideas are pretty good, as long as the core gameplay is still fun of course. While realism is good to have around, if there's no fun there's no point. Kind of like what a "sniper" game would be.




Also, nice body =D I couldn't help but look at her assets.

Voltaire

Voltaire

Off-topic: I would not take that ugly ass M14 or Uzi if you paid me to. Give me an unmodified M1A straight from the factory to do with as I see fit. Also, full-auto is a waste of money.


On-topic: If they put in realistic recoil most people would not be able to hit a damn thing.

https://www.youtube.com/user/voltaire9

Guest


Guest

Voltaire wrote:On-topic: If they put in realistic recoil most people would not be able to hit a damn thing.

And then the devs would compensate by making the damage extremely high and the game would be terrible.

Voltaire

Voltaire

Pretty much.

https://www.youtube.com/user/voltaire9

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