Dice has today confirmed that terrain tessellation will be in the final version of Battlefield 3.
The tessellation was missing from the alpha trial of the game however Dice’s Johan Andersson has confirmed that it will be present in the beta.
“our terrain tessellation wasnt in in AlphaTrial, but will be in for Beta/Final. mostly visible on large terrain levels”
I saw this on battlefield-3.org, some pretty cool things have been learnt, enjoy!
-3d spotting info has been updated. It is still there for infantry but it is tweaked. The symbols are alot smaller and only there as long as the spotted soldier is in sight. If he runs to cover the spot is gone (no more wallhack spotting that is).
The testers think its a good compromise from what they saw. Its not unfair but promotes teamplay in a hectic enviroment where you cant watch the minimap every second.
-The micro UAV is a recon gadget it can mark enemies for the team and recon the map. No weapons were mentioned for it.
-The EOD bot is a engineer gadget , you can spot enemies with it like with the uav but also logically disarm mines and ARM and DISARM mcom stations!
-C4 and claymores are support class gadgets. This is a tough one but I guess DICE has something in mind for this decision and has thought about the possible abuse since support has also ammo packs. We will see.
-Sniper has the motion sensor again.
-The "in vehicle spawning" is there as told in other threads. You can spawn in a vehicle if a teammate (not squadmate) is driving it. According to DICE it should prevent the common situation that some players take a transport and drive away without waiting for the rest of the team .
-TV missile from BF2 is back again.
-Team deathmatch details: 4v4 on a small portion of the map metro or caspian border. the team to reach 50 kills first wins the round. To imagine the size: for metro the TDM area is where the last 2 mcom stations are in the rush mode.
-You can unlock weapons for MP mode by playing coop.
-Unlimited ammo for vehicles but zh1no apparently is not happy with this (might get changed in the future).
=========================================
UPDATE from DEMIZE on TDM and motion sensors:
The full game will support 24 players in TDM by Design. In theory we could go bigger on PC of course, but we wanted to focus on a tight infantry TDM game. There are no vehicles in TDM.
Second, on Motion Sensors. First, you cannot throw them like the motion balls in BC2. You deploy them, they are larger (and easier to see) than BC2, they can be destroyed, they beep when they detect movement. A recon soldier can only have 1 deployed at a time. You can crouch or prone and move past a motion sensor without setting it off. Motion sensors will only show you briefly on the minimap (approximately 0.5sec).
You can, therefor, easily walk into range of a sensor, get detected, crouch, sneak away and either destroy the beacon or move and ambush anyone nearby who goes to investigate your position.
Pretty cool stuff.
The tessellation was missing from the alpha trial of the game however Dice’s Johan Andersson has confirmed that it will be present in the beta.
“our terrain tessellation wasnt in in AlphaTrial, but will be in for Beta/Final. mostly visible on large terrain levels”
I saw this on battlefield-3.org, some pretty cool things have been learnt, enjoy!
-3d spotting info has been updated. It is still there for infantry but it is tweaked. The symbols are alot smaller and only there as long as the spotted soldier is in sight. If he runs to cover the spot is gone (no more wallhack spotting that is).
The testers think its a good compromise from what they saw. Its not unfair but promotes teamplay in a hectic enviroment where you cant watch the minimap every second.
-The micro UAV is a recon gadget it can mark enemies for the team and recon the map. No weapons were mentioned for it.
-The EOD bot is a engineer gadget , you can spot enemies with it like with the uav but also logically disarm mines and ARM and DISARM mcom stations!
-C4 and claymores are support class gadgets. This is a tough one but I guess DICE has something in mind for this decision and has thought about the possible abuse since support has also ammo packs. We will see.
-Sniper has the motion sensor again.
-The "in vehicle spawning" is there as told in other threads. You can spawn in a vehicle if a teammate (not squadmate) is driving it. According to DICE it should prevent the common situation that some players take a transport and drive away without waiting for the rest of the team .
-TV missile from BF2 is back again.
-Team deathmatch details: 4v4 on a small portion of the map metro or caspian border. the team to reach 50 kills first wins the round. To imagine the size: for metro the TDM area is where the last 2 mcom stations are in the rush mode.
-You can unlock weapons for MP mode by playing coop.
-Unlimited ammo for vehicles but zh1no apparently is not happy with this (might get changed in the future).
=========================================
UPDATE from DEMIZE on TDM and motion sensors:
The full game will support 24 players in TDM by Design. In theory we could go bigger on PC of course, but we wanted to focus on a tight infantry TDM game. There are no vehicles in TDM.
Second, on Motion Sensors. First, you cannot throw them like the motion balls in BC2. You deploy them, they are larger (and easier to see) than BC2, they can be destroyed, they beep when they detect movement. A recon soldier can only have 1 deployed at a time. You can crouch or prone and move past a motion sensor without setting it off. Motion sensors will only show you briefly on the minimap (approximately 0.5sec).
You can, therefor, easily walk into range of a sensor, get detected, crouch, sneak away and either destroy the beacon or move and ambush anyone nearby who goes to investigate your position.
Pretty cool stuff.