WALL OF TEXT COMING
Balance I can understand, they are magazine fed, rapid fire semi auto rifles. It makes sense that their damage is lower than that of a bolt action.
Balance > Realism
There are times in BF3 though that I feel that they're just too weak to be able to be used effectively, even at semi long range. low bullet velocity really hurts them when trying to hit moving targets, unlike their bolt action big brothers.
Arguably, what I've found, is that they are best used when you have a red dot optic slapped on them. Sound suppressors? Forget it, all of the sniper rifles pretty much become worthless. The DMR's especially so, they already have painfully slow bullet velocity already, placing a sound suppressor on them halves on top of lowering their already pitiful damage.
They don't even seem to function very well as a suppressive tool. Can't count how many times I've had a guy in my sights shooting at my teammates, shoot a few rounds at him and he just turns around and laughs at me while he mows me down in a hail of automatic M16 pro pipe goodness.
The question is, how do you balance something like this without making them OP? The only thing I can think of is perhaps improve the bullet velocity so that hitting distant moving targets is easier, perhaps pushing out their max damage range? There is a delicate balance that must be played here I think, but the fact of the matter is, the DMR' simply do not feel powerful enough to fulfill the role where they are supposed to be filling, that being the tiny middle ground between where bolt actions and assault rifles are the most effective.
Let's face it, it's not very hard to kill other players at extended ranges with an AR or a carbine for that matter. The amount of time it takes for someone using a DMR to actually line up a target in most cases, they are suppressed or are dead due to the much more efficient carbine and assault rifles.
Now the answer to this IMO is not to nerf assault rifles, but to improve on aspects of the DMR's themselves.
As it is, the only decent DMR that I see is the M39 EBR, simply because it has a slightly faster bullet velocity than all the rest. Again, time to target I think would greatly improve the performance of the DMR rifles in general.
Case in point, the M16A3 has a bullet velocity of 650mps (meters per second) while the Mk11 has only 550mps, so even if the DMR player was to get the first round off, if they're anywhere beyond 14m he/she must get 3 rounds on target to make a kill if they are aiming at center mass.
The M16A3 has a ROF of 800RPM's while the Mk11 of course being a semi auto rifle has a much lower ROF of 260RPM's.
So the M16A3 can get more rounds on target, at similar ranges, therefore has a higher amount of DPS.
"But that's their purpose, they're assault rifles, it's like trying to compare apples to oranges"
True, but hear me out. The problem I'm seeing here, is that AR' fulfill the role better than the DMR's, why would I choose any of the DMR's over an Assault rifle when the AR can do the job of the DMR but better while still having the capability to be extremely effective at medium and short range as well?
There simply is no place for the DMR from what I can tell sadly. Too little damage to effectively counter AR's, but too slow bullet velocity to be effective at greater ranges beyond 150-200m + the damage drop off where at those ranges you need to get 3-4 rounds on target for a kill.
I don't know, I hope they find a way to address this in BF4. As it is right now, I don't feel like I'm playing effectively as a DMR. I try to follow my team around, hang back a little, but I'm constantly outgunned by AR's and Carbines even at medium to medium long range engagements.
It's a shame, since I want to play as a recon player and support my team with the TUG's and so on, but due to the nature of the game, it's really really hard sometimes.
Then again, it could be me, and that I suck with semi autos. Needless to say, I think the DMR's certainly need to be looked at and worked on. Would be nice to have something in the Recon arsenal that would allow for more aggressive gameplay without us having to resort to switching to an SMG or the SKS (Which I do not count as DMR for that matter)
Last edited by Artimise Flare on 2013-04-14, 19:10; edited 1 time in total