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[BC2/BO]New maps/update

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1[BC2/BO]New maps/update Empty [BC2/BO]New maps/update 2010-11-18, 19:06

ALargeEffinFry

ALargeEffinFry

Sorry I can't give link, but according to zh1nto and JD2020s Twitter, harvest day and oasis are out for BC2, and BO title update is live.

P.S. I can't promise the BC2 for certain, but what I read it seemed as if they were out.

EDIT: here's the update list from CoD.com

Hey 360 gamers,

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES
11/5
- Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
- Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
- User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

11/9
- Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
- Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10
- Users’ rank and stats can get wiped under very specific conditions

11/11
- Online number counts were not updating properly; these are now reporting exact online numbers
- Parties getting disbanded when host did not find a match quickly

11/12
- Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
- Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
- Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16
· Prevention of killstreak selection getting disabled in Combat Training under rare conditions
· Array: Added collision to prevent players from partially clipping into a tree
· Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
· Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
· Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
· Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/17 (full title update)
· Improved matchmaking to find matches significantly faster
· Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
· Improved host selection to ensure that the best host is always selected in the pre-game lobby
· Improved party system to ensure that parties don’t get broken apart
· Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
· Server-side and game-side changes to decrease the amount of failed Film uploads
· Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
· Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
· Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
· Additional fine-tuning of audio levels and ranges for footsteps and gunfire
· Additional fine-tuning of audio levels for bomb plants/defuses
· Additional online security enhancements
IN PROGRESS
· Prevention of Valkyrie rocket exploding upon release under rare conditions
· Prevention of Gunship failing to give player full control under rare conditions
· Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
· Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
Regards,
-JD



Last edited by xsilentshooterx on 2010-11-18, 19:15; edited 1 time in total

2[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-18, 19:09

MEGA MILK

MEGA MILK

Just checked. Nothing. Sad

3[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-18, 19:09

Guest


Guest

I got an update today, yes. Hopefully it's the one that fixes footsteps. Good to see Treyarch is actually on top of things.

4[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-18, 19:11

ALargeEffinFry

ALargeEffinFry

If you go to callofduty.com and go to the xbox forums for BO, You can see all they fixed I think.

5[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 02:54

Valukar



I noticed that gunfire is a lot louder now.

The last part of the update could explain why sometimes you would just keep spawning in the same back yard as the other team on Nuketown.

http://www.gamerhold.com/forum

6[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 15:47

DRGN LRD 1213

DRGN LRD 1213

I had the valkyriwe rockets exploding on launch thing happen and it sucks because every time you respawn you still have the rockets and it just keeps exploding.

7[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 15:58

Guest


Guest

Corporal Hicks wrote:I had the valkyriwe rockets exploding on launch thing happen and it sucks because every time you respawn you still have the rockets and it just keeps exploding.

Damn that would suck. :/ Is the only way to fix it to end the game?

8[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 16:00

DRGN LRD 1213

DRGN LRD 1213

Yea your stuck with it till next game. I was really confussed when it happend. I was like! Damn did I hit a wall. Then when I spawned it gave me the message rockets online so I though hunh I'll try it again. BOOM! After killing myself 10 times I was a little pissed but just said fuck it and went on.

9[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 16:02

Guest


Guest

I would've just left, tbqh. It's not really your fault that it did it, but you have have a good temper and I don't, lol. Even though I haven't really super-raged at games the last couple days (just normal rage, as in, back in May rage, lol), that may have set me off. xD

10[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 18:46

Guest


Guest

11/18
# · Improvements to the spawn system to resolve an issue wherenegative spawn influencers from specific game events were not alwaysbeing deleted after the danger had cleared – in some matches, this wascausing good spawns to be erroneously flagged by the game as badspawns, which in turn forced actual bad spawns to get selected later inthe match
# · Experimental slight reduction in knife lunge range – this is a trial change
# · Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige

This makes me excited to play again if I can find a new console today.

No more this

https://www.youtube.com/watch?v=b9lw1q-u_-Q

Unfortunately unlike that guy I'm not-lucky enough to avoid dying to the hyperspace 400 foot knife lunge.

11[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 18:55

Guest


Guest

Playing today I only saw one 4 feet knife lunge but for the most part I was playing against idiots that never got above a 0.56 K/D.

12[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 18:57

Guest


Guest

Thank God for those updates; mini-Commando lunge was beginning to get on my nerves.

13[BC2/BO]New maps/update Empty Re: [BC2/BO]New maps/update 2010-11-19, 19:02

Guest


Guest

Kitsune no Kaji wrote:Thank God for those updates; mini-Commando lunge was beginning to get on my nerves.
I think treyarch has patched this game more than the combined updates of the last 3 call of duties.

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