i think it's time they fixed something that actually needs to be fixed
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ing wrote:i think it's time they fixed something that actually needs to be fixed
xsilentshooterx wrote:I think ghost is fine. I use it cause i dont like dying to killstreaks, so it helps
xsilentshooterx wrote:I think they are all fine. ghost just fits my playstyle better. i dont like to rush the enemy, how ever useful flak jacket is, i dont find myself dying to explosives a lot, i almost always use dual mags, so more ammo isnt necessary, and since i use higher kkillstreaks, hardline doesnt make a big difference. but thats my opinion.
The Cramtron™ wrote:I hate getting hitmarkers with concussives and flashes, only to stroll into the room and watch this guy hipfire me to death. I shouldn't get a hitmarker if it barely affected him.
Level 48, prestige 1. Tac Mask Pro progress:
Flash: 0
Conc: 4
Nova: 2
xsilentshooterx wrote:Its dumb, sometimes, i get a hitmarker, but i walk in the room and he can see just fine. Other times i dont get a hitmarker and he is flashed and cant see
It sure does.Frostbyrn wrote:Its true Storms ghost needs a Nerf
I have to agree with metal on this. The other blue perks just need a buff.Metalzoic wrote:I'm curious. Why nerf Ghost when it would be so easy to buff the others?
Or make it so that you show up on a UAV if you run.The Cramtron wrote:Speed reduction is actually a good idea. Who the hell can be stealthy when they're running?
T-800 wrote:Or make it so that you show up on a UAV if you run.The Cramtron wrote:Speed reduction is actually a good idea. Who the hell can be stealthy when they're running?
Maybe....hotdamnitssam wrote:T-800 wrote:Or make it so that you show up on a UAV if you run.The Cramtron wrote:Speed reduction is actually a good idea. Who the hell can be stealthy when they're running?
i think that that would actually be too much of a nerf.
ing wrote:nothing is too much of a nerf for a perk that completely exempts you from an entire aspect of the game.
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