http://skyrim-cover.blogspot.com/2011/06/modification.html
In Oblivion, console players didn't get to enjoy the various mods that the PC-users made use of.
Everyone
will be happy to hear that modding will return, and that Bethesda will
provide a creation kit on the release date, so we can get right to it!
So
here I hold the answer to every console users most asked question:
There WILL be modding for Consoles! That's right! (Both the PS3 and the
Xbox360)
It will work like this, though: You create and download
mods on your PC, and then you, via a neat way (I think maybe created by
Bethesda,) transfer the mods to your console, and they should work just
fine.
So far, they do not have a security system, so be very
careful when you choose to transfer a mod to your console. There is
nothing stopping it from ruining the game and or the console. Todd
Howard stated that they think that the modding part of Skyrim is
important and that they WILL create some sort of security system, but it
won't be ready for the release.
In Oblivion, console players didn't get to enjoy the various mods that the PC-users made use of.
Everyone
will be happy to hear that modding will return, and that Bethesda will
provide a creation kit on the release date, so we can get right to it!
So
here I hold the answer to every console users most asked question:
There WILL be modding for Consoles! That's right! (Both the PS3 and the
Xbox360)
It will work like this, though: You create and download
mods on your PC, and then you, via a neat way (I think maybe created by
Bethesda,) transfer the mods to your console, and they should work just
fine.
So far, they do not have a security system, so be very
careful when you choose to transfer a mod to your console. There is
nothing stopping it from ruining the game and or the console. Todd
Howard stated that they think that the modding part of Skyrim is
important and that they WILL create some sort of security system, but it
won't be ready for the release.